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WireHang

Posted: Wed Jun 23, 2004 8:38 am
by roid
try the java one. this simple game is really fun. you are this little girl flying through the air swinging around with a grappling hook thing.



they are both cool, if you like the java one, the downloadable version is only 300K and runs better.

java game
http://www.220.jp/~d2ac/java/wirehang/

downloadable game.
http://www.blitzcoder.com/cgi-bin/showc ... omments=no

Posted: Thu Jun 24, 2004 6:06 am
by roid
WHAT THE HELL IS WRONG WITH YOUR FREAKS?!!

@ LEAST TRY THE JAVA GAME OR I WILL KILL YOU ALLL1


RE-LINNK

Posted: Thu Jun 24, 2004 11:03 am
by Top Gun
It's not bad :).

Posted: Thu Jun 24, 2004 8:13 pm
by Gammaray
I don't get it. 0_o

Posted: Thu Jun 24, 2004 8:58 pm
by DCrazy
Use the protractor type thing to aim the girl's rope, and click to fire it. It will latch on to one of the green ledges and she will swing herself upwards, bouncing off the side walls.

What I still don't understand is how the game determines good, wonderful, etc.

Posted: Thu Jun 24, 2004 9:51 pm
by Tetrad
DCrazy wrote:What I still don't understand is how the game determines good, wonderful, etc.
How long the rope is when it makes the connection. Or another way to look at it, how far you get shot up.

I think it's an interesting game. Similar in substance to Icy Tower, but more interesting. It would be a lot easier to play if the angle was based on the relative position of the character on the screen instead of a solid protractor. When it looks like I'm making a sharp angle when the character is on the side of the screen, more often than not it's probably not what I want. Either that or the character should be fixed in the center of the screen with the world moving around in the same fashion.

If the downloadable version had the code, I'd consider doing that myself. But alas, there isn't.

Posted: Fri Jun 25, 2004 1:35 am
by roid
yeah i agree about the relative vs absolute angle thing. whenever i loose, it's often because of that.

what helps is if you keep the mousepointer just above the protractor type thing and just move it left and right (try not to move it verticle).

i'm kinda surprised you guys arn't getting the hang of it though. i kinda thought everyone would be better at it than me.

i'm having real trouble trying to pull off tricky moves. ie: bounce the rope AROUND an object to hit the one above it. (it's generally too fast to be able to think about it, then you fall off teh screen, hehe.) you'd have to be good at instinctively working out angles in your head, i hear some ppl are gifted like that.