Can someone make an OpenGL renderer?
Posted: Wed Apr 25, 2018 7:03 pm
I'm working on an indie project, and I don't fully know the math on how to set up a simple 3d rendering system. I was wondering if someone could while I refine some of the theory behind the gameplay.
The project is being coded in C++ and has SDL2 already integrated.
In terms of functionality, the game is going to be played from an "automap" perspective, so limiting the camera's position isn't an issue. The actual models (both object and level) are going to be read from a file, but I don't care too much about the format as long as its relatively easy to create said file.
In terms of payment, the game is going to be open-source freeware, so don't expect to be payed to create a free product.
If you're interested, let me know. I do have a couple more details to mention before you start, but I want to keep this post brief.
The project is being coded in C++ and has SDL2 already integrated.
In terms of functionality, the game is going to be played from an "automap" perspective, so limiting the camera's position isn't an issue. The actual models (both object and level) are going to be read from a file, but I don't care too much about the format as long as its relatively easy to create said file.
In terms of payment, the game is going to be open-source freeware, so don't expect to be payed to create a free product.
If you're interested, let me know. I do have a couple more details to mention before you start, but I want to keep this post brief.