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Overload Community Project no. 1
Posted: Fri Oct 19, 2018 9:07 pm
by LightWolf
With people having figured out the Overload editor reasonably well, I think it's about time one of these happened.
The premise behind OCP1 is basically the same as that of The Enemy Within: Quality levels based around a structural theme with a license to be as wacky as you want (within reason
). I'm still working on the story, but so far it's basically about a high-profile terrorist who wants a top-secret warp technology and won't let normal functionality in Auto-Ops stop him.
The project is officially being coordinated on Discord
(instant invite), but I can also work from here.
If you have any questions, ask!
Re: Overload Community Project no. 1
Posted: Fri Oct 19, 2018 11:11 pm
by vision
Isn't there already a community mission on Steam? I thought I read something about it. Wish I had more time to play Overload, it's a damn good game. I seem to only have time for 5-10 minutes of Challenge Mode here and there, which sucks, because I want to replay the SP campaign again.
Re: Overload Community Project no. 1
Posted: Sat Oct 20, 2018 2:17 pm
by Sirius
There is, though that was a collection of independent single-player levels tied together into a mission after the fact by the guys at Revival. (And I still need to play it, too...)
Re: Overload Community Project no. 1
Posted: Sun Oct 21, 2018 10:20 am
by Alter-Fox
If you think you can actually keep the project going as long as it takes to finish it, wolf, I might consider building something after I finish the pack I've now got in progress.
Would be a good idea to set a rough goal for the number of maps you want -- if people decide to give you more than that then that's super, but even if they don't, as long as you've got a few people working with you you've still got a project that you know how to finish.
Re: Overload Community Project no. 1
Posted: Sun Oct 21, 2018 3:02 pm
by LightWolf
I think I can keep it going - how long was I submitting BS into Descent 1 1/2 hoping something would make it?
I know it's not quite the same thing, but still.
I was hoping for roughly 20ish levels overall, but I won't be disappointed as long as I get something memorable that is longer than Eodem Sequitur. Gotta outdo the devs on the DLC if I can't outdo the main campaign
Re: Overload Community Project no. 1
Posted: Sun Oct 21, 2018 7:27 pm
by Alter-Fox
Devs on the DLC?
You do know the last two levels were me?
...well, let the games begin.
Re: Overload Community Project no. 1
Posted: Mon Oct 22, 2018 5:49 pm
by LightWolf
I meant in terms of size
All things considered though, there is
n't a possibility of someone outdoing your levels :3
Re: Overload Community Project no. 1
Posted: Tue Oct 23, 2018 6:59 pm
by LightWolf
With the first level in, Overload Community Project 1 is off to a start!
Re: Overload Community Project no. 1
Posted: Tue Oct 23, 2018 7:25 pm
by Alter-Fox
LightWolf wrote: ↑Mon Oct 22, 2018 5:49 pm
All things considered though, there isn't a possibility of someone outdoing your levels :3
Oh but there has to be. It wouldn't be much of a competition otherwise would it?
Re: Overload Community Project no. 1
Posted: Thu Oct 25, 2018 5:35 pm
by LightWolf
I distinctly remember saying "is"...
Re: Overload Community Project no. 1
Posted: Fri Feb 08, 2019 9:54 pm
by DarkFlameWolf
Taking a cue from me I see.
Good luck with the endeavor. It'll be a big one.
Re: Overload Community Project no. 1
Posted: Fri Feb 08, 2019 10:02 pm
by LightWolf
I've been following a similar one for 6 years now
Now get over to that Discord server and post a level!