Descent Vignettes speedruns? (insane-max)
Posted: Mon Apr 15, 2019 7:21 am
Hi,
I recently played some Descent Vignettes levels. I tried to go fast to make it worth of watchnig. Not as fast as my original D1 runs, that would take ages for me to do it, since the dificulty is quite high and you need very lucky RNG at some points to be really fast (like hoping for cloacked lifter and his cloak drop at random robot matcen etc.). I play it with same rules as "first strike", that means insane difficulty, cold start, no deaths, saving hostages, destroying all robots except from matcen and collecting all extra lives.
L1: I tried to be as fast as possible here, since it is easy level. Hardest part was making that red door cycle without being killed or blocked by matcen guys from behind.
L2: Also easy level, but quite random. Some robots often don't chase you, so you can't destroy them quickly. In this run it went well.
L3: This one is tricky. I used brown hulks as a help at most of the places. Like half of all robots were killed by them. Btw if you are curious how I know if all robots were killed (for example at start area), I use kill counter tool to know it.
L4: It is getting harder.. The reactor room is dangerous here, I had to train it a bit before making the run. Btw if you are confused by the end, I will explain. You are supposed to enter red door and stay there (door can't be opened from inside. I stayed outside and after destroying reactor I took exit from other side - part of the level is also part of exit tunnel (I had no idea something like that is possible before). Then I simply went back to enter exit from correct side.
L5: This one is hard! Whole level is dangerous. Also cloak is a must for the end. That means you need cloacked lifter in matcen. Fortunatelly, that matcen is activated early and you face that place later, so all robots are already spawned - that makes your chances for fast cloak higher. Anyway, reactor room is really dangerous even with cloak. A lot of possible splash damage.
L6: Really short level. I like the idea of it, also music. It fits well! About the level - start is really random, some robots usually don't cooperate well. This time it went fine. End is a bit scary here. I was a bit fortunate in this run, brown hulk from matcen in end nearly got me. Also if you wonder why I entered energy center room and immediately went out - it triggers closed wall infront of exit.
L7: Hard one. Annoying gophers can cause a lot of damage at start. But worst are those 2 corridors you need take for opening doors. You need to be really lucky to not be smashed hard by brown hulks. Also I didn't know how to deal with red mech at energy center. Maybe there is a better way, but I don't know.. Reactor room is also dangerous. That cloacked lifter is hard to see, it is annoying. And if matcen spawns rocket mechs, things are hard, if you want be fast. I lost some tries there..
L8: Another hard one. Fortunatelly I found out driller infront of red door can be shooted before facing red mech, that is a big help. Still scary level. Also you can run out of energy at the end. And you need cloak from matcen for the end! In my run I was surprised by blocking robots at red door, so I stupidly bumped into them, fortunatelly it wasn't fatal mistake.
L9: Probably easier than 2 previous levels, but not easy at all. Reactor room is very dangerous, also trap with drillers sometimes goes really wrong, trap with red mech is also scary - he often starts second volley before dying.
L10: Interesting one. Gophers can be annoying here. You can loose a lot of time chasing them, also they (and platform robots aswell) can block your ideal path while dealing with red mech. But most scary are cloaked drillers here. They tend to leave their start possition, so that is problematic.
L11: Oh, finally some fusion:).
Secret L1: Easy level, but thanks God for brown hulk at start . Without him it would be problematic, because of lack of energy center.
I recently played some Descent Vignettes levels. I tried to go fast to make it worth of watchnig. Not as fast as my original D1 runs, that would take ages for me to do it, since the dificulty is quite high and you need very lucky RNG at some points to be really fast (like hoping for cloacked lifter and his cloak drop at random robot matcen etc.). I play it with same rules as "first strike", that means insane difficulty, cold start, no deaths, saving hostages, destroying all robots except from matcen and collecting all extra lives.
L1: I tried to be as fast as possible here, since it is easy level. Hardest part was making that red door cycle without being killed or blocked by matcen guys from behind.
L2: Also easy level, but quite random. Some robots often don't chase you, so you can't destroy them quickly. In this run it went well.
L3: This one is tricky. I used brown hulks as a help at most of the places. Like half of all robots were killed by them. Btw if you are curious how I know if all robots were killed (for example at start area), I use kill counter tool to know it.
L4: It is getting harder.. The reactor room is dangerous here, I had to train it a bit before making the run. Btw if you are confused by the end, I will explain. You are supposed to enter red door and stay there (door can't be opened from inside. I stayed outside and after destroying reactor I took exit from other side - part of the level is also part of exit tunnel (I had no idea something like that is possible before). Then I simply went back to enter exit from correct side.
L5: This one is hard! Whole level is dangerous. Also cloak is a must for the end. That means you need cloacked lifter in matcen. Fortunatelly, that matcen is activated early and you face that place later, so all robots are already spawned - that makes your chances for fast cloak higher. Anyway, reactor room is really dangerous even with cloak. A lot of possible splash damage.
L6: Really short level. I like the idea of it, also music. It fits well! About the level - start is really random, some robots usually don't cooperate well. This time it went fine. End is a bit scary here. I was a bit fortunate in this run, brown hulk from matcen in end nearly got me. Also if you wonder why I entered energy center room and immediately went out - it triggers closed wall infront of exit.
L7: Hard one. Annoying gophers can cause a lot of damage at start. But worst are those 2 corridors you need take for opening doors. You need to be really lucky to not be smashed hard by brown hulks. Also I didn't know how to deal with red mech at energy center. Maybe there is a better way, but I don't know.. Reactor room is also dangerous. That cloacked lifter is hard to see, it is annoying. And if matcen spawns rocket mechs, things are hard, if you want be fast. I lost some tries there..
L8: Another hard one. Fortunatelly I found out driller infront of red door can be shooted before facing red mech, that is a big help. Still scary level. Also you can run out of energy at the end. And you need cloak from matcen for the end! In my run I was surprised by blocking robots at red door, so I stupidly bumped into them, fortunatelly it wasn't fatal mistake.
L9: Probably easier than 2 previous levels, but not easy at all. Reactor room is very dangerous, also trap with drillers sometimes goes really wrong, trap with red mech is also scary - he often starts second volley before dying.
L10: Interesting one. Gophers can be annoying here. You can loose a lot of time chasing them, also they (and platform robots aswell) can block your ideal path while dealing with red mech. But most scary are cloaked drillers here. They tend to leave their start possition, so that is problematic.
L11: Oh, finally some fusion:).
Secret L1: Easy level, but thanks God for brown hulk at start . Without him it would be problematic, because of lack of energy center.