Gyro aiming - mixed controls
Posted: Sat Mar 09, 2024 7:05 am
I have a Playstation Dualsense controller, and I use it mainly because of its gyro
I installed DS4Windows in order to convert the gyro input into mouse movements, and basically use this as mouse aiming in D3
the controller is otherwise used quite conventionally ... the left thumbstick controls horizontal and vertical strafing, the right thumbstick aims through yaw and pitch, front and back is using the triggers, and firing is with the shoulder buttons
my problem is... i have assigned both the right stick and the 'mouse' to pitch and yaw, but whichever input i put as the first slot in pitch and yaw will have sole control as long as it is outside its deadzone
for example, i set the joystick Y axis as the first slot in pitch, and the 'mouse' Y axis as the second slot... if I move the joystick Y axis , the game will disregard any 'mouse' Y input
so in order to gyro aim, I need to lift my thumb off the thumbstick altogether
I wish there is a way to blend inputs , so that the movement is simultaneously controlled by the input in both slots, instead of the first slot taking precedence... this would allow for much more natural aiming, you can track and lead targets consistenly with the joystick, but have precise and instant corrections using the gyro
I installed DS4Windows in order to convert the gyro input into mouse movements, and basically use this as mouse aiming in D3
the controller is otherwise used quite conventionally ... the left thumbstick controls horizontal and vertical strafing, the right thumbstick aims through yaw and pitch, front and back is using the triggers, and firing is with the shoulder buttons
my problem is... i have assigned both the right stick and the 'mouse' to pitch and yaw, but whichever input i put as the first slot in pitch and yaw will have sole control as long as it is outside its deadzone
for example, i set the joystick Y axis as the first slot in pitch, and the 'mouse' Y axis as the second slot... if I move the joystick Y axis , the game will disregard any 'mouse' Y input
so in order to gyro aim, I need to lift my thumb off the thumbstick altogether
I wish there is a way to blend inputs , so that the movement is simultaneously controlled by the input in both slots, instead of the first slot taking precedence... this would allow for much more natural aiming, you can track and lead targets consistenly with the joystick, but have precise and instant corrections using the gyro