Freespace 3 possible?
- CDN_Merlin
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Freespace 3 possible?
http://forums.avault.com/cgi-bin/ultima ... 005485;p=1
Derek Smart is interested in getting the Freespace license.
This could be good.
Derek Smart is interested in getting the Freespace license.
This could be good.
No. Never.
Just read the HLP Thread about this. Basically, this total jackwipe has managed to alienate the heart of the FS2 community with one post. From what he's written, he sounds like an arrogant jack@ss with an ego larger than Russia. I'd rather murder him than let him get his hands on the Freespace license.
Just read the HLP Thread about this. Basically, this total jackwipe has managed to alienate the heart of the FS2 community with one post. From what he's written, he sounds like an arrogant jack@ss with an ego larger than Russia. I'd rather murder him than let him get his hands on the Freespace license.
- Iceman
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Google is your friend ...Vader wrote:Who the hell is Derek Smart? Summary?
- Mr. Perfect
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I smell a biiiiig doubt. This is supported by:
1) The fact you would have to do another good/better acting job on FS3 (which caused the price to skyrocket)
2) Get a better guy than this ("In the gaming news groups, he's infamous for being the focus of the largest and longest running flame war ever seen." http://www.werewolves.org/~follies/)
3) Derek seems like a scam artist (by the faked PhD) and is probably just making lies.
4) Do you think anyone would actually buy it? The only people who seem to know about it are game enthusiasts. ...and I doubt they will get something by Derek.
5) Anyone in their right mind wouldn't take on making an FS3 when put next to the bad sales of FS2. Never make a sequel to a failure (In this case, only in profit. The game was good.).
So there's my take on it.
1) The fact you would have to do another good/better acting job on FS3 (which caused the price to skyrocket)
2) Get a better guy than this ("In the gaming news groups, he's infamous for being the focus of the largest and longest running flame war ever seen." http://www.werewolves.org/~follies/)
3) Derek seems like a scam artist (by the faked PhD) and is probably just making lies.
4) Do you think anyone would actually buy it? The only people who seem to know about it are game enthusiasts. ...and I doubt they will get something by Derek.
5) Anyone in their right mind wouldn't take on making an FS3 when put next to the bad sales of FS2. Never make a sequel to a failure (In this case, only in profit. The game was good.).
So there's my take on it.
- Mr. Perfect
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There's a problem with that though. If the possible buyer figures that the game before that had never been heard of, the thought usually turns to, "Oh, they must not have done a good job with the first one. Maybe it wouldn't be worth it."Tyranny wrote:It never hurts to make a sequal of a game that didn't do well if you make an effort to learn from the mistakes and make a great game.
The trick is more often then not, they never learn, great games are few and far between.
I guess FS2 would be inbetween our views because the game was really good but the marketing was bad. So it is really a toss up with this. But when you factor in this guy, I doubt it would work. It would probably be a complete flop.
Derek Smart is a frelling idiot. No, it is not an honor that he continue the FreeSpace series. Instead, if true, it demonstrates in what dire straits Interplay is. If Smart is a new name to you, then you may be entranced and seduced by his promises. But if you're aware of his history of bragging, flamming, and then producing pitiful games, you'd know better.
No matter what his tremendous ego wants you to believe, his previous games were horrendously buggy and sucked. Big time.
No matter what his tremendous ego wants you to believe, his previous games were horrendously buggy and sucked. Big time.
Hmm, judging by the attitude of derek smart, im not even going to buy Freespace 3 if it does come out, I refuse to help such an arrogant arsewipe "earn" money. (fat chance just one person will make a difference though, would be good if nobody bought it and someone gave the topic link to some gaming magazine, might be a tad idealistic to think they would do anything about it, but maybe not.)
Yes -- from Icemans link:
"In the gaming news groups, he [DS] is infamous for being the focus of the largest and longest running flame war ever seen. Even before Usenet, the flames were on AOL (in the Take2 forum) and Compuserve."
That guys is a prick & a fraud -- hope he won't get his grubby hands on the license..
"In the gaming news groups, he [DS] is infamous for being the focus of the largest and longest running flame war ever seen. Even before Usenet, the flames were on AOL (in the Take2 forum) and Compuserve."
That guys is a prick & a fraud -- hope he won't get his grubby hands on the license..
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- Defender of the Night
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Be sure and get the full R2 release and not the patch. The patch does not work half the time and its a waste of 70 something MB.Duper wrote:hey, if you want a new twist to FS2, try the Babylon 5 mod for it. Pretty nice. It's a HUGE D/L tho. 200+ megs. (i know that's nothing for some of you out there;))
Also, with the death of Volition Watch, TBP has moved to the HLP server.
http://dynamic4.gamespy.com/~freespace/ ... o=29&cat=5
There are plenty of mods/campaigns out there to choose from. Some of the best I've played are Derelict, BWO, and Unholy Alliance. (All of which are still on Volition Watch...)
EDIT:
It seems he's registered and posted on HLP as well. (half-way down the page) This could get interesting...
I registered at HLP recently, and after getting to see a little bit of the FS2 community, I think they're much more active than our community could ever hope to be. One of the problems with Descent 3 is that it is a mostly multiplayer-focused game. Let's face it: no matter how fun the singleplayer campaigns of all 3 Descent games were, they still lacked one major element: storyline. Just look at FS1 and FS2; they have what I feel is the best, most in-depth science-fiction story ever, even above most movies and books in the genre. The singleplayer of the Freespace games is storyline-driven, allowing great creativity in the realm of new campaigns and mods. That, combined with the FS2 Source Code Project, has allowed the FS2 community to accomplish great things in the realm of mods and upgrading the FS2 engine. Just check out some of the released campaigns and mods, and you'll see what I mean. As much as some of you people (yes you, Suncho ) seem to think that singleplayer isn't a necessary part of games, I feel it is what gives games their true longevity. I could replay FS1 or 2 a hundred times, and I'd still love every second of the campaign. Sadly, I just can't say the same about Descent singleplayer. Compared to what the Freespace community has accomplished, our community is stuck with a few mods that barely anyone plays, even the closest thing we have to a total conversion, Pyromania. And since D3's singleplayer just doesn't have the same type of exciting feeling that the Freespace games do, we don't have much in that realms. Even the best singleplayer levels, such as Reactor Gamma, don't measure up to Freespace singleplayer.
I guess what I'm trying to say is that I wish our community was more like that at HLP: full of brilliant modders working on a variety of exciting new projects. Our community seems almost dead, at times, compared to theirs, and that saddens me greatly. If, by some act of God, we were ever able to get a fourth Descent game, the one thing I'd wish for it would be a truly engrossing singleplayer experience, along the lines of the Freespace games. It would greatly increase the game's moddability, longevity, and overall appeal.
P.S. One long-standing personal gripe of mine is that no one has ever attempted a total conversion of the D1 and D2 singleplayer missions, bots, and weapons to D3. Wouldn't it be great to see your old favorite levels with D3's graphics, or to play through D1 on insane in D3? Once again, I can refer to the Freespace community; they've completely ported FS1 to FS2, and from what I've heard, it's a very top-notch job. I just wish that something similar would have happened for D3, but I have to sadly acknowledge that it's too late now.
P.P.S. None of what I've said is intended to promote the FS2 community over the D3 community. Rather, I just want this community to quit shrinking, quit "dying," get more active, and show some life. I'd like to see some more ground-breaking steps, with or without the D3 source code. I'll actually admit that I haven't played D3 multiplayer in a while, because I've been engrossed in some of the truly excellent fan-made campaigns of FS2. I just wish I could bring some of that excitement to D3.
I guess what I'm trying to say is that I wish our community was more like that at HLP: full of brilliant modders working on a variety of exciting new projects. Our community seems almost dead, at times, compared to theirs, and that saddens me greatly. If, by some act of God, we were ever able to get a fourth Descent game, the one thing I'd wish for it would be a truly engrossing singleplayer experience, along the lines of the Freespace games. It would greatly increase the game's moddability, longevity, and overall appeal.
P.S. One long-standing personal gripe of mine is that no one has ever attempted a total conversion of the D1 and D2 singleplayer missions, bots, and weapons to D3. Wouldn't it be great to see your old favorite levels with D3's graphics, or to play through D1 on insane in D3? Once again, I can refer to the Freespace community; they've completely ported FS1 to FS2, and from what I've heard, it's a very top-notch job. I just wish that something similar would have happened for D3, but I have to sadly acknowledge that it's too late now.
P.P.S. None of what I've said is intended to promote the FS2 community over the D3 community. Rather, I just want this community to quit shrinking, quit "dying," get more active, and show some life. I'd like to see some more ground-breaking steps, with or without the D3 source code. I'll actually admit that I haven't played D3 multiplayer in a while, because I've been engrossed in some of the truly excellent fan-made campaigns of FS2. I just wish I could bring some of that excitement to D3.
- Liquid Fire
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The problem isn't the lack of mods, the problem is that nobody plays anything new. If people were constantly trying out new levels and playing interesting mods, there would be more mods because there would be more incentive to create them. This would slow down the "dying" of the community, possibly even turn it around.
But alas, I see a full stadium server...
But alas, I see a full stadium server...
hmm i think the descent-series has a great singleplayer and a great story too, and there are higly underrated mods like coop and roboanarchy that got almost never played even thou they are great fun.
and in the fs-community there are tons more sp-player then there are mp-player, in d3 it is the same. the sp player mostly never come to bulletin boards, they just look for new stuff to play in the inet. and for d3 there isnt much new regarding singleplayer.
and thats one of the main problem, its lot lots of work to create good singleplayer level for d3, that tell a nice story have good gameplay etc. or continuing a plot. for a spaceshooter like fs2 you have to create a briefing, place some units, hell even create a new ship probably. a standard sp map probably takes 1 to 2 weeks to create. and you can please the masses then, make them stay in the game.
for d3 to create a new sp-map with making a complete new world, the scripting and all the new stuff you can easy count 6 month, if not more for a single person. levelbuilder who already made a sp-map for d3 will agree i guess. so we have almost nothing to give for the hoards of sp-only player.
and in the fs-community there are tons more sp-player then there are mp-player, in d3 it is the same. the sp player mostly never come to bulletin boards, they just look for new stuff to play in the inet. and for d3 there isnt much new regarding singleplayer.
and thats one of the main problem, its lot lots of work to create good singleplayer level for d3, that tell a nice story have good gameplay etc. or continuing a plot. for a spaceshooter like fs2 you have to create a briefing, place some units, hell even create a new ship probably. a standard sp map probably takes 1 to 2 weeks to create. and you can please the masses then, make them stay in the game.
for d3 to create a new sp-map with making a complete new world, the scripting and all the new stuff you can easy count 6 month, if not more for a single person. levelbuilder who already made a sp-map for d3 will agree i guess. so we have almost nothing to give for the hoards of sp-only player.