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Alpha Omega(Comming Soon)

Posted: Sat Jul 17, 2004 6:09 pm
by Sapphire Wolf
I'm making a Multiplayer level called "Alpha-Omega". It'll have custom weapons, new sounds, 3 new ships, and others that I frogot. I'll make sure that Black Pyro are not allowed

(I tried my best on the ships)Okay, here are the Screenshots of the Ship that I made with D3Edit A03:

Shogun(replaces the Pyro-GL):

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Jaguar(Replaces the phoenix):

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(Reminds me of one of those Karathe Ships from one of the Wing Commander games)

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And finally, the Kodiak(Replaces the Magnum A.K.A Tank)

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Okay, any comments?

Posted: Sat Jul 17, 2004 6:55 pm
by Stryker
You might want to make the ships more spherical, so they'll be more visible in game. Also, you might want a different texture scheme... not that I should be talking; I'm horrible at texturing. :P Try not to make the custom weapons too much different from D3; that should ensure that people don't feel like a saltwater fish in kansas. Other than that it looks sweet!

If you want me to make any models for the level/mod, contact me through the e-mail in my profile. I've got some sweet modeling tools and ideas for ships.

Posted: Sun Jul 18, 2004 12:01 am
by DarkFlameWolf
work a hell of a lot more on your texturing and scaling of those textures.

Posted: Sun Jul 18, 2004 1:49 am
by Sapphire Wolf
Ohhhhh. These Ships looks like Crap!

*kicks a rock at one of the ships*

Posted: Sun Jul 18, 2004 8:33 am
by DarkFlameWolf
the models are good, just need to be rounded off a bit and detailed a bit more. But the textures need to be scaled properly and more choice selection must be made. Other than that, you are on the right track.