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Posted: Fri Jul 23, 2004 12:34 am
by Ferno
Any news?

Posted: Fri Jul 23, 2004 3:13 pm
by Diedel
Fixed some minor bugs, like D2X crashing (again) when reloading save games a lot (this somehow got back in when I d/l-ed the newest source from icculus.org), and message boxed having no text. I also probably encountered the bug crashing D2X right before the pilot selection screen, but it seemed SDL related and rather strange - I couldn't fix it.

Ppl having that problem might want to try the -bpp parameter in d2x.ini and set it to their desktop color depth.

Posted: Fri Jul 23, 2004 4:01 pm
by CDN_Merlin
Any chance of fixing the problem with users not being able to use the twist on their sticks unless they use a premade pilot?

Posted: Tue Aug 03, 2004 12:49 am
by MehYam
BTW, a huge thanks for putting this together. I'm having hella fun running through all the single player missions on Insane. Although this time it truly is insane... reflexes getting old.

Anyway, in case nobody's reported it or not seen it on their systems, the two biggest bugs that interfere are the menu text not showing up correctly (i.e. in key/joy config), and the screen size changing after certain menus (like the guide-bot menu). Prolly old news, but just in case.

Thanks again, Die, this is awesome!


edit: I actually was able to set the twist on the stick, although I had to guess at where I was in the menu because of the aforementioned text problems. Is the joystick axis affecting everyone, or just USB sticks or something?

Posted: Tue Aug 03, 2004 1:21 am
by Ferno
oh that problem was discussed weeks ago kai, possibly months ago.

Posted: Tue Aug 10, 2004 4:50 pm
by Sapphire Wolf
speaking of updates. Diedel, can you fix the static effect bug from the sounds? and the extra model bug(s)?

and uhhh... keep up the good work

Posted: Wed Aug 11, 2004 10:14 pm
by Diedel
No, I probably can't. :)

Posted: Wed Aug 11, 2004 11:01 pm
by Grendel
Alright -- finally I dug up my D2 backup disk (left the originals in DE :)) and installed d2x-gl:

d2x-gl.exe 696.320 .a.. 2004-07-28 1:03:44

Well, can't play it tho, the menus for joystick and keybord setup are blank.. Any idea ? Tried full screen & window modes, same thing. And Ferno, don't tell me it was discussed months ago -- I went through the 6 pages thread.. ;) Maybe someone could just post a solution ?

Posted: Thu Aug 12, 2004 2:13 pm
by Diedel
What about my current d2x-gl version?

Posted: Thu Aug 12, 2004 2:33 pm
by Grendel
Let me rephrase: I downloaded the above mentioned version yesterday from your site. Blank joystick and keyboard setup menu pages --> can't set up my joystick :(

Edit: "d2x-gl.exe - 0 error(s), 583 warning(s)" Does that sound about right ? Let's see what this machine thinks about it.. :)

Edit2: must be in kconfig()..

Posted: Thu Aug 12, 2004 4:33 pm
by MehYam
You can set the config like a blind man, using the keyboard commands to navigate to the right field, hit <enter>, etc... took a minute, but once it worked I backed up that mofo .plr file. ;)

Posted: Thu Aug 12, 2004 6:02 pm
by Grendel
Hehe, will try that :)

Diedel, I walked a bit trough the code -- my respect for trying to fix stuff in there !

Regarding this problem, it looks like the Joystick and Keyboard setup menus are sort of left overs from the former menu system, ie. they don't use newmenu_...() (gee, what a routine) but kconfig() instead. The basic difference seems to be how they finally use the OGL system to get the text on the screen, newmenu_..() uses arch\ogl\ogl.c::ogl_ubitblt_i() vs kconfig() using arch\ogl\ogl.c::ogl_ubitmapm_c(). The latter may leave something messed up after the 1st call (the title gets drawn, after that the software goes through the motions to draw the text but it just doesn't show on screen..)

Edit: here we go -- to fix it

insert

Code: Select all

	glDisable (GL_DEPTH_TEST);
in line 1073 of arch\ogl\ogl.c::ogl_ubitmapm_c() (just before glBegin(GL_QUADS); ) and

Code: Select all

	glEnable (GL_DEPTH_TEST);
in line 1084 of arch\ogl\ogl.c::ogl_ubitmapm_c() (just after glEnd(); )

Posted: Thu Aug 12, 2004 6:37 pm
by Grendel
Hm, it's just a quick fix -- now the setup information draws on top of the old text if you change something.. But hey, at least you can read it. There's always ESC and comming back :)

People following this threat can load the "fixed" executable here until Diedel puts up the latest version.

Posted: Thu Aug 12, 2004 8:03 pm
by MehYam
shaweeet

Posted: Fri Aug 13, 2004 12:15 am
by Ferno
gren knows code?

cool!

Posted: Fri Aug 13, 2004 5:57 am
by Diedel
The whole D2X source is a complete mess, and every new revision gets worse. That stuff had all worked fine with my previous D2X version, but when I integrated my bug fixes into the current one, things got fouled up bad. To many amateurs messing with the D2X code ... :cry:

Posted: Fri Aug 13, 2004 11:53 am
by Grendel
diff and rcsdiff are your friends.. ;)

Posted: Fri Aug 13, 2004 3:18 pm
by fliptw
yes, they are.

so are CVS/SVN.

Posted: Fri Aug 13, 2004 4:02 pm
by DCrazy
SVN > CVS. If fricken Red Hat would put out an updated Fedora Core 1 RPM, that is. :roll:

Posted: Sun Aug 15, 2004 7:41 pm
by Sapphire Wolf
Diedel, Can you fix the bug when you load a level that deletes its custom textures such as "PyroBall" when you go to cockpit mode.

also fix the Invisible(not cloaked) Compact Lifter Vertigo Bot(Purple Pincher) bug.

Posted: Wed Aug 18, 2004 12:06 pm
by Sapphire Wolf
Diedel please Respond!

Posted: Thu Aug 19, 2004 4:42 am
by Diedel
Meet me on http://www.descentforum.de/forum in the future. I am outta here - too many trolls, even among the mods. :wink:

Posted: Thu Aug 19, 2004 10:27 am
by Ferno
Diedel wrote:Meet me on http://www.descentforum.de/forum in the future. I am outta here - too many trolls, even among the mods. :wink:
don't let the door hit you on the way out.