Page 1 of 1

New D2 CTF level

Posted: Fri Jul 30, 2004 5:24 am
by Diedel
Actually I don't know whether building D2 levels makes any sense nowadays, but wtf ... I just felt like it. :D

So you can find a new D2 CTF level named "With Flying Colors" on my Descent site.

It's pretty architectural and rather on the large side to allow for some wild chases w/o an opponent scoring to soon, but ways aren't still too long (me thinks). There are a lot of routes to the flag rooms to allow for some surprises, but only two choke points, so defense should be feasible.

If anybody should feel inspired by it to make a D3 version of it, feel free to do so (hint, hint!); just drop me a note when it's done so I can appreciate your effort. :)

Chose multi player from my Descent site's side menu to check out some images.

Posted: Sat Jul 31, 2004 3:47 am
by Hunter
Don't worry about it, building D3 levels nowdays doesn't make much sense either. ;)

Posted: Sat Jul 31, 2004 6:35 am
by Diedel
There are still some people building and regularly playing D3 today ...

Posted: Sat Jul 31, 2004 6:38 am
by Hunter
Really? How nice. I am too you know, but that still doesn't mean all the new levels actually get much of any playtime.

Posted: Sat Jul 31, 2004 9:56 am
by Diedel
The guys from the German descentforum play a level they don't yet know every sunday night.

Posted: Sat Jul 31, 2004 10:09 am
by Kyouryuu
Descent 2 still has its uses. For one, it's incredibly easy to make a great, fun single-player map that's just as enjoyable as the big Descent 3 map that takes four times as long to make. ;)

Posted: Sat Jul 31, 2004 10:21 am
by Diedel
Kyo,

Only four times longer? :roll:

Check my new level out and tell me what you think (feel free to be honest - I have a spare nuke ready for you :wink: ).

Posted: Sun Aug 01, 2004 4:46 am
by Hunter
Send a nuke this way too, I think D3Edit has again succeeded in draining all my enthusiam ;)

Posted: Sun Aug 01, 2004 11:46 am
by Kyouryuu
Diedel wrote:Kyo,

Only four times longer? :roll:
Four might be pushing it. I built Reactor Gamma in two weeks, the same amount of time it took to build Europa Glacier.

Posted: Sun Aug 01, 2004 2:05 pm
by Hunter
I think it has as much to do with willpower aswell as time-needed.

Posted: Sun Aug 08, 2004 7:23 pm
by Sapphire Wolf
Kyouryuu wrote:
Diedel wrote:Kyo,

Only four times longer? :roll:
Four might be pushing it. I built Reactor Gamma in two weeks, the same amount of time it took to build Europa Glacier.
Whoa! 2 weeks for an awesome level!

Posted: Sun Aug 08, 2004 11:39 pm
by Top Gun
Just to let you know Diedel, I did get your level uploaded to the DFiles server and made a news post about it on PD. Now, all that needs to happen is for the Gamespy folks to actually get PD up and running again :P.

Posted: Mon Aug 09, 2004 5:04 am
by Sirius
I think Chain of Grass took me a couple of months from start to finish... similar-sized Descent 2 levels would take me a week tops. I've done 150-200 cube anarchy levels in four or five hours before...

Obviously that excludes testing and subsequent modifications, which I usually made to the ... decent Descent 1/2 levels I made. Descent 3 was ironically much harder to test levels for. Especially that OG3 track.

Posted: Mon Aug 09, 2004 10:23 am
by DarkFlameWolf
I'm still debating if I should do a 100-level mission pack for D2. (now obviously the levels wouldn't be as large as the largest levels in the original D2 missions, but they would be a bunch of small to medium-sized levels so I could finish a couple a week.)