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Descent Dodgeball
Posted: Tue Aug 10, 2004 11:32 am
by Liquid Fire
I'm currently working on a new level called descent dodgeball. The level itself is extremely simple, but should play very fast and (hopefully) be very fun. The level itself is just a gym with two sides divided by thin rooms in the center of the gym that have enough wind to not let anyone to the other side. The trick is it would only be played as team anarchy and there would only be one weapon: balls which are spawned in two trash cans on either side behind the bleachers. Now, the actual level itself is done. I'm learning how to make new weapons, and that's the thing that could take a while. But I have three questions:
1: what should be the ball capacity?
2: how many balls should players start out with?
3: how much damage should the balls cause?
Comments on these questions would be greatly appreciated.
On a side note, has anyone else noticed the d3.descent.cx tracker being down?
Edit: Also, I intend to remove the concs. Do I have to script it or is there an option in the .gam editor that lets me set how many you start out with?
Posted: Wed Aug 11, 2004 7:01 am
by TIGERassault
Try have it so that the balls appear at the start of the game rather than having them as weapons. Have the balls unaffected by weapons, bounce off walls and never slow down. The balls would kill enemys straight away if they hit an enemy and the weapons would only affect the balls.
Posted: Wed Aug 11, 2004 7:02 am
by TIGERassault
Otherwise, have the ball capacity as one and have one-hit-kill. The weapons could have different sizes and speeds.
Posted: Wed Aug 11, 2004 12:03 pm
by Stryker
Make the ball count 2, IMO. You can either script secondaries to be disabled for all players (owner: level, event Player (IT) respawned, action disable secondary) or just make concussions do no damage, be invisible, and have no blast radius or blast image. Give the player 1 ball to start.
Posted: Wed Aug 11, 2004 4:06 pm
by Liquid Fire
I think I'll go with stryker and give the player 1 ball to start with and a 2 ball capacity. And the balls WILL be one-hit kills, of course.
By the way, the gymnasium I made looks pretty good, if I do say so myself, and it will fit the mod perfectly.
Posted: Thu Aug 12, 2004 4:43 am
by TIGERassault
If you can, try to add basketball nets and a climby-thingy (*ahem*) to the arena.
Posted: Thu Aug 12, 2004 8:46 am
by Stryker
If you want some custom ship models, I might be able to provide a couple cool models... Or if you need help doing any of this, don't hesitate to ask here.
Posted: Thu Aug 12, 2004 11:34 am
by Liquid Fire
The ships I'll leave as they are, but I've never messed with weapons before. I think I'm close, but it's going to take some time.
Also, I was recently reminded of a ctf level I did a while ago and never released because I didn't have time to do scripting. So whenever I get bored of dodgeball, I'll work on that.
Now that I think about it, I should look around in my d3edit files again. I had some good ideas in there, but not the know-how to implement them.
Posted: Thu Aug 12, 2004 8:25 pm
by Liquid Fire
Err...where exactly do you find the ship.gam files? on the tutorial at gameedit, it requires alterations of the ship.gam file. Do I need to create a new one or alter the original one?
Posted: Fri Aug 13, 2004 10:53 am
by Stryker
You can find the ship .gam files in the table.gam embedded in your d3.hog file. If you want to mod the BP, you'll need to get your extra13.hog and extract the .gam out of there. Then append that .gam to the table.gam for a complete listing of all files in D3. If you can't extract the .gam files, I'll send you the .gam listings you need.
Posted: Tue Aug 17, 2004 3:16 pm
by TIGERassault
By the way, the name "Dodgeball" has already been taken as a monsterball level. But try "Descent Dodgeball".
Posted: Tue Aug 17, 2004 4:58 pm
by Liquid Fire
I'm aware of that level. Note the topic of this thread, "descent dodgeball"
Posted: Sat Aug 21, 2004 5:08 pm
by Robo
*grumbles*
Posted: Fri Sep 03, 2004 1:30 pm
by TIGERassault
You could try to make the dodgeballs like a fusion cannon except, instead of strength, you could have speed.
Posted: Fri Sep 03, 2004 3:01 pm
by Xamindar
I hope this level will work with the linux descent3.