Sound lag in D2X .25
Sound lag in D2X .25
Am I the only one with this problem? When I fire a weapon, it gets shot, but the sound plays half a second later. This happens with all of the sounds in D2x.
Is there mayby an older version that does not have this problem? And if so which one? Are there any other options I can play around with?
I have Turtle Beach Santa Cruz on 1ghz Athlon and 768 ram. This happens in both Windows XP and 98.
Is there mayby an older version that does not have this problem? And if so which one? Are there any other options I can play around with?
I have Turtle Beach Santa Cruz on 1ghz Athlon and 768 ram. This happens in both Windows XP and 98.
- SSX-Thunderbird
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Perhaps try downloading a later version of SDL? www.libsdl.org is the site, I think.
Yup! That did it. That zip file should be updated to include that new runtime (Version 1.2.7 Win32).
For the sake of documentation, the latest can be downloaded here: http://www.libsdl.org/download-1.2.php
There is still an issue of it pausing every 2 seconds, but I have'nt tried it in XP yet. It could be background programs running. Ill check back later.
For the sake of documentation, the latest can be downloaded here: http://www.libsdl.org/download-1.2.php
There is still an issue of it pausing every 2 seconds, but I have'nt tried it in XP yet. It could be background programs running. Ill check back later.
Sup, Welcome back!
It's a 32bit version/patch for D2 that allows OpenGL acceleration.
D2X
0.2.5 Is the most recent. It gives it almost a Glide or Voodoo graphics look.
btw, that dll fix did the trick. Thanks!
It's a 32bit version/patch for D2 that allows OpenGL acceleration.
D2X
0.2.5 Is the most recent. It gives it almost a Glide or Voodoo graphics look.
btw, that dll fix did the trick. Thanks!
Yeah the framerate dependency issue in D2 ..
- Pyros on faster machines fly faster
- Faster machines have ridiculous Omega cannons that suck you dry from halfway acrost the level
- Homers are almost impossible to avoid the faster your machine is
Hm the more I think of it I think I remember D2x.
That framecap thing is voluntary right? So you have to count on the other guy being honest and using it?
Sup
- Pyros on faster machines fly faster
- Faster machines have ridiculous Omega cannons that suck you dry from halfway acrost the level
- Homers are almost impossible to avoid the faster your machine is
Hm the more I think of it I think I remember D2x.
That framecap thing is voluntary right? So you have to count on the other guy being honest and using it?
Sup