Here is what I think High Octane
Posted: Tue Sep 14, 2004 10:28 pm
I think you guys are doing something awesome. I have recently thought that more and more games are becoming tech demos, no new content at all, just more of the same crap with a better looking graphics engine. First person ground pounders have been done millions of times. And, really, they all play the same - point click they die. Hop in and out or corners to avoid getting hit, backtrack for the ones that follow you.
Well, your gameplay isn't new- but it hasn't been rehashed millions of times. The truth is, a modern win32 system can't run anything with D1 gameplay. So, for 90% of your market out there, it might as well be new gameplay. Awesome, I think most of them are looking for a fresh breath of air. That's point #1
Point #2: You're getting away from the "feature fixation" and concentrating on gameplay. Again, I think that's awesome- exactly what I see coming in the gaming market.
Both points carry this with them: Your breaking away from the norm, and that entails risk. I think both are something that the gaming world needs, but I don't know if it's something that is wants yet. So, I would love to watch Core Decision herald in a new era of gaming- I would love to see it take the industry by storm and change the way everyone thinks about gaming. Either way, I predict it's gonna go to one of the two extremes: either it's gonna flop big time, or it's gonna earn unheard-of amounts of revenue. Best of luck to yah!
On a very different note (and kinda on the side) I have these couple of ideas:
1) For the "n00b" vs. "pwned" skill settings for a server, I would suggest implementing some sort of a ranking system (probably not viewable by the user, and per-account, not per pilot name) such that after you start pwning in the n00b servers, you "graduate" and can't join the baby servers anymore. Once you go into the grownup servers and get spanked, you get demoted back down to n00b level and are free to join all servers again. Why? I see a great gap forming between the people who join the different level of servers. I can just see a small community playing the difficult servers, and completely smacking down anyone who tries to join in fresh, while all the ground pounders stick to the n00b level servers because the control is more natural, and never learning really how to fly. Making people "graduate" might piss them off a little, but make it take long enough so they are hooked by that time, and in the long run it will keep the n00bs from getting harassed so much, while teaching the good players to enjoy the full 3d experience of the game.
2)Try to (somehow) not make this a "geek" game- alot of people want to avoid that title, so try to avoid the MMORPG style uber-geek image. (I don't know how to implement this, but yeah)
Well, your gameplay isn't new- but it hasn't been rehashed millions of times. The truth is, a modern win32 system can't run anything with D1 gameplay. So, for 90% of your market out there, it might as well be new gameplay. Awesome, I think most of them are looking for a fresh breath of air. That's point #1
Point #2: You're getting away from the "feature fixation" and concentrating on gameplay. Again, I think that's awesome- exactly what I see coming in the gaming market.
Both points carry this with them: Your breaking away from the norm, and that entails risk. I think both are something that the gaming world needs, but I don't know if it's something that is wants yet. So, I would love to watch Core Decision herald in a new era of gaming- I would love to see it take the industry by storm and change the way everyone thinks about gaming. Either way, I predict it's gonna go to one of the two extremes: either it's gonna flop big time, or it's gonna earn unheard-of amounts of revenue. Best of luck to yah!
On a very different note (and kinda on the side) I have these couple of ideas:
1) For the "n00b" vs. "pwned" skill settings for a server, I would suggest implementing some sort of a ranking system (probably not viewable by the user, and per-account, not per pilot name) such that after you start pwning in the n00b servers, you "graduate" and can't join the baby servers anymore. Once you go into the grownup servers and get spanked, you get demoted back down to n00b level and are free to join all servers again. Why? I see a great gap forming between the people who join the different level of servers. I can just see a small community playing the difficult servers, and completely smacking down anyone who tries to join in fresh, while all the ground pounders stick to the n00b level servers because the control is more natural, and never learning really how to fly. Making people "graduate" might piss them off a little, but make it take long enough so they are hooked by that time, and in the long run it will keep the n00bs from getting harassed so much, while teaching the good players to enjoy the full 3d experience of the game.
2)Try to (somehow) not make this a "geek" game- alot of people want to avoid that title, so try to avoid the MMORPG style uber-geek image. (I don't know how to implement this, but yeah)