Custom Objects
Posted: Wed Sep 22, 2004 5:08 pm
I'm trying get custom objects to work. I've spent all day on it and it's giving me a headache.
Maybe you guys can tell me what I'm doing wrong. I went ahead and but together a cool little picture explanation for you guys.
Okay, I start by making the object in D3Edit.
Then I save it as an test.orf.
Then I open it in OOF Editor and save it as a test.oof.
Then I make a Gamfile with Gamtool for a GenericObject and I put test.oof as the filename.
Then I save the table as testobject.gam
Then I open the MN3 editor and add 'test.oof' and 'testobject.gam'
Then I save the Mn3 file as objecttest.mn3
Then I open up D3Edit again and before I open anything, I click Data -> Change Mission Hog and select my objecttest.mn3 that I just made
Then I click okay and then select Data -> Tablefile Manager. Once there I click HOG browser in the Mission Tablefile row and I select testobject.gam
Then poof it's an object in D3Edit!
Not only that but I can place in it a level!
Ok so I saved that D3L and I opened the MN3 Editor loaded that D3L into it and then Added 'testobject.gam' and 'test.oof' down at the bottom.
I saved that off, placed it in my missions folder, and loaded up Pyromania.
However, when I tested the level my custom object had been replaced by some kinda antennae object.
What happened??? What did I do wrong???
Files used in this explanation:
test.orf http://www.infospect.com/cotut/test.orf
test.oof http://www.infospect.com/cotut/test.oof
testobject.gam http://www.infospect.com/cotut/testobject.gam
Help would be greatly appreciated!!
Thanks in advance
Maybe you guys can tell me what I'm doing wrong. I went ahead and but together a cool little picture explanation for you guys.
Okay, I start by making the object in D3Edit.
Then I save it as an test.orf.
Then I open it in OOF Editor and save it as a test.oof.
Then I make a Gamfile with Gamtool for a GenericObject and I put test.oof as the filename.
Then I save the table as testobject.gam
Then I open the MN3 editor and add 'test.oof' and 'testobject.gam'
Then I save the Mn3 file as objecttest.mn3
Then I open up D3Edit again and before I open anything, I click Data -> Change Mission Hog and select my objecttest.mn3 that I just made
Then I click okay and then select Data -> Tablefile Manager. Once there I click HOG browser in the Mission Tablefile row and I select testobject.gam
Then poof it's an object in D3Edit!
Not only that but I can place in it a level!
Ok so I saved that D3L and I opened the MN3 Editor loaded that D3L into it and then Added 'testobject.gam' and 'test.oof' down at the bottom.
I saved that off, placed it in my missions folder, and loaded up Pyromania.
However, when I tested the level my custom object had been replaced by some kinda antennae object.
What happened??? What did I do wrong???
Files used in this explanation:
test.orf http://www.infospect.com/cotut/test.orf
test.oof http://www.infospect.com/cotut/test.oof
testobject.gam http://www.infospect.com/cotut/testobject.gam
Help would be greatly appreciated!!
Thanks in advance