Katahada Damahoocha
Posted: Fri Oct 01, 2004 10:38 am
no i didn't sneeze.
it's a game, that looks facinating.
http://www.gamerankings.com/htmlpagessc ... creenid=10
from waht i gather, you are a sticky ball that rolls around picking up objects relative to your size that stick to you. these things hang off you, they ARE you, and as you get bigger as more and more things are hanging off you as you roll around you can pick up bigger and bigger things. i think it's all based on physics, the bigger you are the more mass you have the stickier you are the bigger things are that will stick steadily to you. you can pick up other players too, and they can still control (in vain) as they try to unsticky themselves from you, so all the objects sticking to you must ALL have CONSTANT physics allied i guess. sounds neat hey . i wonder if you can tear off bits and loose bits.
penny-arcade was talking about it and did a comic about it.
after reading about it i really wanted a demo of this game, but it's PS2
maybe i'll get lucky if i keep looking, it seems like a simple concept so maybe it's based on a pc game.
why yes, my middle name is hopeless quest.
it's a game, that looks facinating.
http://www.gamerankings.com/htmlpagessc ... creenid=10
from waht i gather, you are a sticky ball that rolls around picking up objects relative to your size that stick to you. these things hang off you, they ARE you, and as you get bigger as more and more things are hanging off you as you roll around you can pick up bigger and bigger things. i think it's all based on physics, the bigger you are the more mass you have the stickier you are the bigger things are that will stick steadily to you. you can pick up other players too, and they can still control (in vain) as they try to unsticky themselves from you, so all the objects sticking to you must ALL have CONSTANT physics allied i guess. sounds neat hey . i wonder if you can tear off bits and loose bits.
penny-arcade was talking about it and did a comic about it.
don't you love these weird games? they are a breath of fresh hair to a sometimes boring industry i recon.Katamari Damacy is, in no uncertain terms, the finest 20 dollars I have ever spent on a new game.
Tell me if you've heard this one: As the tiny Prince of the Cosmos, you must roll a sticky ball around on the Earth, progressively picking up larger and larger things until your huge ball of garbage is transformed into a star.
I don't remember where I saw it, it was either at Insert Credit or The Magicbox. These days I see it in my dreams, as cats, children, and sumos drawn are into my vortex - grist for my inexorable march. The level usually determines your starting size, which itself determines the sorts of things you can pick up immediately - but the entire level scales to take the size of your garbage ball into account. For example, I started the level in a public park which had a gigantic clock face in the middle, and by the time I rolled my ball back there the clock was so small I barely recognized it. You start by rolling over toys, fruit, coins, and cookies and in no time you're grabbing golf balls and cassette tapes, moving up to cats and small chunks of garden fence, eventually knocking little girls off their bikes, and snaring both. You might start by rolling over tiny eggs in the carton, slowly graduating to larger eggs which hatch and cheep as you acquire them, moving on to sparrows and roosters. I don't know either, man.
The multiplayer isn't bad either, though it's hardly the star of the show. I'm basically mentioning it because if you have acquired more stuff than your opponent, the game doesn't differentiate them from any of the other fluff and stuff that is lying around - you just pick them up like anything else while they wiggle the sticks and try to escape. That's pretty demoralizing.
There is a extremely surreal hook for the whole thing, a strange storyline being told in cutscenes as well as reams of truly insane dialogue from The King of the Cosmos - highly odd turns of phrase that genuinely appear to be the product of an alien intellect. In addition, the game is a repository of exquisite music - I've imported music for more than 20 dollars from that expensive island, and none of those had the decency to include a game. It's getting harder to find, from what I hear. I can understand why that might be the case.
after reading about it i really wanted a demo of this game, but it's PS2
maybe i'll get lucky if i keep looking, it seems like a simple concept so maybe it's based on a pc game.
why yes, my middle name is hopeless quest.