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Shrinking pix

Posted: Mon Oct 04, 2004 11:09 pm
by Duper
How or rather is there a way to reduce a picture (As in for textures) and retain most or at least a good deal of it's resolution.

I'm thinkin the answer is "no" as you need to remove pixels for make a picture smaller. ... I've tried sharpening and using unmask sharpening.. but either works very well. Tried large jumps in size to 25 pixel interval reductions. >:
64x64 is just too small. :roll:

any ideas?

btw.. I'm using PSP5

Posted: Tue Oct 05, 2004 9:32 am
by Stryker
Textures in D3 can be as large as 256x256. Check the texture 256 flag in the .gam properties first, though!

Re: Shrinking pix

Posted: Tue Oct 05, 2004 2:57 pm
by Robo
Duper wrote:
btw.. I'm using PSP5
Ouch..

Posted: Tue Oct 05, 2004 4:02 pm
by Duper
Stryker wrote:Textures in D3 can be as large as 256x256. Check the texture 256 flag in the .gam properties first, though!
I saw that! geez .. :roll: welp .. act 2 insues. if that is indeed the case, life might be a bit easier.