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Core Decision Portal

Posted: Wed Oct 13, 2004 1:15 am
by zbriggs
The new Core Decision Portal is up and running.

Here you will find,
Screen Shots,
Q & A Sessions,
FAQ,
and other goodies.

From now on we will be using this for Core Decision.

http://coredecision.highoctane.biz

Thank You,
Zachary Briggs, Executive Producer
HighOctane Software

Posted: Wed Oct 13, 2004 4:26 am
by Mobius
OK, I'll say it:

GROOVAY! :)

Water looks really nice

Posted: Wed Oct 13, 2004 5:00 am
by DigiJo
bookmarked! good portal, needs a lil more design for a gamedev-site but tons of usefull features for infos and feedback, wich is more important. i really like it.

comment:
i want the computer you made the "piperoom with hud" screenshot with ;)

Posted: Wed Oct 13, 2004 6:13 am
by CDN_Merlin
Nice site. Only thing I can complain about is the screenshots. They look kinda weird. Seems to me like they have to much bump mapping on them.

Posted: Wed Oct 13, 2004 9:10 am
by Pun
I know it's a brand new site, but somebody needs to change the forum colors asap. they're butt ugly.

Posted: Wed Oct 13, 2004 9:28 am
by Testiculese
I can't read the dark blue on dark grey.

The registration textbox is limited to too few characters. I can't fit my email addy.

Posted: Wed Oct 13, 2004 9:30 am
by Suncho
Testi!! =D

Posted: Wed Oct 13, 2004 10:03 am
by zbriggs
Once you register you can change the theme.
punisher wrote:I know it's a brand new site, but somebody needs to change the forum colors asap. they're butt ugly.
We are trying to remedy that as we speak.
DigiJo wrote:comment:
i want the computer you made the "piperoom with hud" screenshot with ;)
I'm sure you do. :)

Posted: Wed Oct 13, 2004 10:31 am
by Pun
you can change the site theme, but not the forum theme. In my profile, the only board style listed is Subsilver.

Posted: Wed Oct 13, 2004 10:37 am
by Ferno
I'm workin on it pun, but right now there's something wonky with the board when I try to upload a style.

Posted: Wed Oct 13, 2004 10:54 am
by Grendel
Also out of blue, green and red only green makes it sort of readable. But then try the forum profile w/ the green theme -- I'm still recovering from that :)

Edit: if you select the text in the forum it becomes readable..

Posted: Wed Oct 13, 2004 11:31 am
by Mr. Perfect
[Joe Swanson] AWRIIIGHT! [/Joe Swanson]

Posted: Wed Oct 13, 2004 12:27 pm
by KompresZor
Is the email working? I registered about 30 minutes ago and still no email :?

Posted: Wed Oct 13, 2004 12:45 pm
by Bonz
KompresZor wrote:Is the email working? I registered about 30 minutes ago and still no email :?
It seemed to have worked for me.

Posted: Wed Oct 13, 2004 12:58 pm
by WarAdvocat
Same problem here. Registered, no return email...


They're probably manually validating accounts.

Posted: Wed Oct 13, 2004 1:04 pm
by Stryker
HOLY SWEET SCREENIES!!! :O :O :O :oops: :oops: :oops:

Posted: Wed Oct 13, 2004 1:06 pm
by Trackball
2006 Game of the year.

Posted: Wed Oct 13, 2004 1:20 pm
by Bonz
I got my return email within seconds.

Posted: Wed Oct 13, 2004 2:10 pm
by Mr. Perfect
Bonz wrote:I got my return email within seconds.
Ditto that.

Posted: Wed Oct 13, 2004 3:45 pm
by DCrazy
Bonz wrote:I got my return email within seconds.
x3

Way, way too much bump mapping going on. It almost looks like you're compensating for low-poly models. Also, the fullbrightness of the room might have something to do with it; no room is 100% lit everywhere. The lighting definitely needs to be adjusted.

Posted: Wed Oct 13, 2004 4:15 pm
by KompresZor
Mr. Perfect wrote:
Bonz wrote:I got my return email within seconds.
Ditto that.
I got it :D but it took 3 hours :(
Maybe it has something to do with gmail? That or Ferno in their screwing with ★■◆● :wink:

Posted: Wed Oct 13, 2004 4:46 pm
by DCrazy
I used gmail.

Posted: Wed Oct 13, 2004 9:22 pm
by snoopy
It's takin a while for me, too K.

Events link is broken, "Lost password" page doesn't show the gif w/ the numbers for the confirmation code.

Posted: Wed Oct 13, 2004 11:00 pm
by Capm
Well, given that they represent and unfinished piece of work - from what the FAQ says about them - It looks okay aside from the fact everything looks like its made of metal.

That they chose to display this first seems like a slap in the face. Its like Jeff Foxworthy's nekkid grandma joke. You wanna see naked women? Here's your grandma!

Really, I could have waited a while longer for better screenshots than that. I think what we are all waiting to see is the ship - cause face it, everytime you see that reticle in the center of the shot, you feel like you're sitting in a pyro looking at that pipe.

Not that I'm complaining - just my thoughts on the screenshots. ;)

Posted: Thu Oct 14, 2004 5:26 am
by Sirius
Some e-mail providers are faster than others... mine typically falls on the slower side.

Posted: Thu Oct 14, 2004 6:25 am
by Neo
DCrazy wrote:Way, way too much bump mapping going on. It almost looks like you're compensating for low-poly models. Also, the fullbrightness of the room might have something to do with it; no room is 100% lit everywhere. The lighting definitely needs to be adjusted.
heh I was about to say that the screenshots suck. =)

I agree with DCrazy. I also couldn't think of what was wrong with the screenshots until he said something. It looks like the images were taken from the renders in Donkey Kong Country. =P Also, the HUD sucks. It's too simple. =P It's cool that it shows the system specs, though. How about making the track title like a marquee in case it's too long?

By the way, Suncho said that Core Decision "looks good and runs faster than Descent 3." But how can it run faster than Descent 3 if it only runs at 287 fps? =P

I just looked at the Pump Room screenshot. Yup, way too much lighting. I'm blinded. -_- =P

Posted: Thu Oct 14, 2004 10:11 am
by Tyranny
Have some patience people. This is why they release stuff like this so they can get some feedback. All of this is in early stages, nothing is set in stone yet.
· Those first 2 screenshots look horrible. Is your game really going to be that ugly?

Heavens no! Nothing in those screenshots will be in the final game. They are merely snapshots of an interim step in the development process.


· Then what's the point of showing us?

You asked. We listened. The screenshots simply demonstrate that we are working on something.
Sometimes It pays to register and read the FAQ page :P

Posted: Thu Oct 14, 2004 3:29 pm
by Mr. Perfect
I think you have to register just to see the screenshots. They just skipped the FAQ. ;)

Posted: Thu Oct 14, 2004 4:27 pm
by pipsqueak10
Hoo Boy! Tough Crowd! Could be that there just screenshots in very early stages. I'm sure they will get better.

Posted: Thu Oct 14, 2004 9:20 pm
by Kyouryuu
It sort of looks like one of those fan art CGI renderings from the days of Descent 2.

If you look really closely, though, you'll notice that the pipe in the non-HUD screenshot must be fairly high-poly - it's hard to see the polygonal edges on it. Bump mapping is on overdrive, though, and the light is really really bright.

Feels a bit like "Hey, I just learned Maya, look at this room I built!"

Posted: Fri Oct 15, 2004 12:21 am
by Ferno
At this stage in the game, what's being displayed is nothing short of beautiful. I was discussing with Zach about what this engine can do and you're just seeing the tip of the iceberg.

Posted: Fri Oct 15, 2004 3:40 am
by Sirius
It's not too bad, although I think the bump mapping could be reduced... it doesn't need to be quite THAT dramatic. :)

Posted: Fri Oct 15, 2004 12:51 pm
by Bet51987
Can someone post the screenshots? I can't get in no matter what I do.....It has my email address, so I can't start over....Dumb :evil:

Bettina

Posted: Sat Oct 16, 2004 9:10 am
by Pun
Perhaps the screenshots were put up there solely to satiate the appetites of all these hungry Descenters. Just to show that there is actually a game in production and it atcually does run. It's gotta be a tough call on the part of highoctane. Do we post these obviously premature screenies to prove that Core Decicsion isn't vaporware, or do we hold off until we have something provacative and enticing to show. Tough decision. Personally I woulda said screw the naysayers and waited.

Posted: Sat Oct 16, 2004 10:37 am
by Lobber
It was my suggestion to have the theme color of the site blue, instead of red, to avoid any flashback association with Forsaken. And after that, you can change your theme colors as you wish once registered. Nice site too, I also liked the screenshots, but they don't show much, just one single room with a pipe and a puddle.

Posted: Sat Oct 16, 2004 10:55 am
by TigerRaptor
What's funny is it's like getting a sneak peak at a charismas gift. You can only see the box but you don't know whatâ??s in there. I'd give it time before start seeing more details about the game.

Posted: Sat Oct 16, 2004 8:36 pm
by Kyouryuu
punisher wrote:Perhaps the screenshots were put up there solely to satiate the appetites of all these hungry Descenters. Just to show that there is actually a game in production and it atcually does run. It's gotta be a tough call on the part of highoctane. Do we post these obviously premature screenies to prove that Core Decicsion isn't vaporware, or do we hold off until we have something provacative and enticing to show. Tough decision. Personally I woulda said screw the naysayers and waited.
There are other ways to demonstrate that something isn't vaporware. Show some developer diaries or conceptual artwork for the game. Show mock-ups of weapons or ship designs. If you're going to show a screenshot, at the very least have it be halfway flattering rather than a very obvious test. For a game that's been under development for at least a year (two years?), I'd expect a bit more in terms of artistic direction.

Posted: Sun Oct 17, 2004 6:54 am
by SuzyQ
It's ok for now. We all remember when D3 went up on the air. it was full of bugs in time they fixed all of it. Except the down time from PXO :D

Posted: Sun Oct 17, 2004 7:12 am
by SuzyQ
Trackball wrote:2006 Game of the year.
How modest."2006"

Posted: Sun Oct 17, 2004 2:26 pm
by Mobius
Remember these are WIPs!