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An OOF inside of an OOF
Posted: Sun Oct 24, 2004 11:39 am
by Jon the Great
Is it possible to have two seperate oofs, placed one inside the other in D3Edit, that do not seperate when the larger of the two moves?
This is kinda an odd question but I would really appreciate any ideas you guys can come up with as to how to prevent this from happening. So far I've tested the bounce funtion and sitck funtion for the inner object but it doesn't seem to work.
Posted: Sun Oct 24, 2004 1:26 pm
by scottris
Let me see if I understand.. You DON'T want them to move independently? So um, why two OOFs? A single OOF file can contain more than one mesh. That is to say, you can build geometry in D3Edit consisting of multiple parts that don't connect to each other, and still put it all into one OOF file. Is that what you're wanting to do?
Edit: The wings on the PyroGL for example, are not actually attached to the body. They share no common verts. Yet they're one OOF and behave as a single object.
Posted: Sun Oct 24, 2004 3:15 pm
by Jon the Great
It doesn't matter whether they move independently or not it just matters that they are two seperate oofs and that the one inside doesn't escape the larger one.
Challenge
Posted: Sun Oct 24, 2004 3:41 pm
by Jon the Great
OK I'm making it a challenge for bored D3 Developers. Kinda like those puzzles where you have to extract the metal ring or twist it just the right way so that the middle part comes out.. you know what I'm talking about.
The CHALLENGE:
Given the files included in this zip file:
http://infospect.com/jon/oofnoof2.zip
Make it so the smart missle cannot leave the glass ball no matter how fast or how far glass ball goes. The glass ball has faces pointed outwards on the outside and inwards on the inside so don't worry about that.
Posted: Sun Oct 24, 2004 9:48 pm
by aldel
Posted: Sun Oct 24, 2004 10:47 pm
by Jon the Great
No they have to be seperate oofs. Thx for your time though, I appreciate any help I can get.
Posted: Sun Oct 24, 2004 10:54 pm
by Duper
Jon the Great wrote:No they have to be seperate oofs. Thx for your time though, I appreciate any help I can get.
i.e. "Don't call us, we'll call you...."
![Laughing :lol:](./images/smilies/icon_lol.gif)
j/k
Posted: Sun Oct 24, 2004 11:04 pm
by Jon the Great
Duper wrote:i.e. "Don't call us, we'll call you...."
No, I really appreciate help. I'm just kinda tired so I guess the wording came out weird..
Posted: Mon Oct 25, 2004 7:36 am
by aldel
Jon the Great wrote:No they have to be seperate oofs.
Why? What exactly are you trying to do? It's very hard to tell from what you've said.
Posted: Mon Oct 25, 2004 2:08 pm
by Jon the Great
They need to be different objects in DALLAS
Posted: Mon Oct 25, 2004 4:57 pm
by aldel
Oh, ok, as long as you're using DALLAS, you can attach the two objects together. Just put an attachment point at the center of each object and use DALLAS to attach one to the other.
Posted: Mon Oct 25, 2004 5:22 pm
by Jon the Great
Interesting, I didn't know you could do that. I wonder if that's what Atan did. As of this post he hasn't responded yet.
http://www.descentforum.de/forum/viewto ... 8420#28420
Posted: Wed Oct 27, 2004 2:32 pm
by Interceptor6
Meh, that's easy. All you have to do is give both objects attach points and connect them in Dallas. Nothing to it. :p