New SP MOD/level in development...
Posted: Thu Nov 11, 2004 2:58 pm
The ideas aren't fully fleshed out yet, but I'm still writing down ideas for my latest level/MOD. The level will be a pretty new style for D3; fairly linear, with a TON of low-powered bots.
The robots, now firmly based in the Alpha Centauri system, have developed some incredibly heavy weaponry and ships, and importing them into a site near our primary base on the second planet from Bernard's Star. They have a well-fortified and hidden airfield and hangar, where they are storing their freighters and the imported weapons. We need to blow that hangar to shreds, before these heavy weapons can be brought to bear on our valient troops.
To this end we've equipped you with the latest in omni-weapon technology, to let you fire weapons even if they weren't designed for your ship. The standard pyro simply doesn't have the capability to be fitted with this technology, so we're putting you in a Tranchek heavy interceptor. This ship can use any weapon known to our scientists.
The robots, though ingenious at constructing devastating weaponry, don't seem to be very good at planning. They haven't actually put much of their heavy weaponry onto their warrior robots. Thus, there should be a fair stockpile of weapons within that base. We want you to use your omni-weaponry technology to pick up some of the weaponry, and use it against the robots to aid in their destruction.
We'll drop you off outside their command headquarters. Our weaponry isn't powerful enough to do much damage to those robots, so try to use stealth until you can pick up a weapon system that will have a little more effect. We expect there to be a pretty good-sized stash of weaponry inside the HQ, but don't count too much on it. From there it'll be up to you to get through the mines and blow up that hangar!
Ship:
"Sweeper", already completed. Features 2 small gattling guns, 2 rocket pods, and 2 higher-up standard cannons.
Weaponry ideas:
HVF Cannon: (HVF = High Velocity Fusion.)This cannon is basically fusion, but it travels at extremely high speeds. Use with care, however: excessive use of this cannon has been known to cause extremely low energy!
Raptor Bomb: a slow rocket-propelled bomb that flies forward for several seconds, then explodes with a small pop, releasing about 10 heavy small grenades. Each grenade explodes after 10 seconds, releasing shrapnel and creating a large explosion. Not something you want to be in the middle of.
EarthShaker: No explanation necessary
SuperShaker: This is actually an object, not a weapon. You drop it in the hangar and get the heck out to destroy the hangar.
Argon-Laser: A moderate-velocity cannon, this fires bright blue bolts of energy that home in somewhat. It fires fairly rapidly, but it uses .5 energy and uses .2 gallons of argon gas to fire.
Thurigon Rockets: This is actually a cannon, but it fires a pair of extremely heavy rockets. Ammo count is about 20. These rockets create a HUGE explosion at the end of their (fairly short) range, as well as spewing fire created by a large amount of flammable material in the rocket. Very impressive to behold. Very scary when you're on the wrong end.
Anyone else got ideas, input, feedback, etc?
The robots, now firmly based in the Alpha Centauri system, have developed some incredibly heavy weaponry and ships, and importing them into a site near our primary base on the second planet from Bernard's Star. They have a well-fortified and hidden airfield and hangar, where they are storing their freighters and the imported weapons. We need to blow that hangar to shreds, before these heavy weapons can be brought to bear on our valient troops.
To this end we've equipped you with the latest in omni-weapon technology, to let you fire weapons even if they weren't designed for your ship. The standard pyro simply doesn't have the capability to be fitted with this technology, so we're putting you in a Tranchek heavy interceptor. This ship can use any weapon known to our scientists.
The robots, though ingenious at constructing devastating weaponry, don't seem to be very good at planning. They haven't actually put much of their heavy weaponry onto their warrior robots. Thus, there should be a fair stockpile of weapons within that base. We want you to use your omni-weaponry technology to pick up some of the weaponry, and use it against the robots to aid in their destruction.
We'll drop you off outside their command headquarters. Our weaponry isn't powerful enough to do much damage to those robots, so try to use stealth until you can pick up a weapon system that will have a little more effect. We expect there to be a pretty good-sized stash of weaponry inside the HQ, but don't count too much on it. From there it'll be up to you to get through the mines and blow up that hangar!
Ship:
"Sweeper", already completed. Features 2 small gattling guns, 2 rocket pods, and 2 higher-up standard cannons.
Weaponry ideas:
HVF Cannon: (HVF = High Velocity Fusion.)This cannon is basically fusion, but it travels at extremely high speeds. Use with care, however: excessive use of this cannon has been known to cause extremely low energy!
Raptor Bomb: a slow rocket-propelled bomb that flies forward for several seconds, then explodes with a small pop, releasing about 10 heavy small grenades. Each grenade explodes after 10 seconds, releasing shrapnel and creating a large explosion. Not something you want to be in the middle of.
EarthShaker: No explanation necessary
SuperShaker: This is actually an object, not a weapon. You drop it in the hangar and get the heck out to destroy the hangar.
Argon-Laser: A moderate-velocity cannon, this fires bright blue bolts of energy that home in somewhat. It fires fairly rapidly, but it uses .5 energy and uses .2 gallons of argon gas to fire.
Thurigon Rockets: This is actually a cannon, but it fires a pair of extremely heavy rockets. Ammo count is about 20. These rockets create a HUGE explosion at the end of their (fairly short) range, as well as spewing fire created by a large amount of flammable material in the rocket. Very impressive to behold. Very scary when you're on the wrong end.
Anyone else got ideas, input, feedback, etc?