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mapping keypresses

Posted: Thu Nov 18, 2004 10:56 am
by mune
hello, i'm new to descent 3 developing and i'm trying to figure out if it's possible to map a keypress to call a certain script function.

what i'm trying to do is to dynamically create an custom object (with Obj_create()) when you push a button on the keyboard. is this possible and any ideas how this can be accomplished?

and a second question with Obj_create-- for the paramter ubyte type and ushort id, how do they correspond to the actual object? i tried looking it up in d3edit with the INFO button.. but they didn't create the object that i wanted.

Thanks!