D2X-W32: Fully CTF enabled!
Posted: Fri Feb 18, 2005 9:29 am
D2X-W32 now fully supports CTF!
Hi,
after some discussion with Sirius about D2's CTF flaws (which I hadn't had a clue of), I have updated my D2X-W32 version so that it now fully supports CTF games:![Very Happy :D](./images/smilies/icon_biggrin.gif)
Caveats if mixing D2X-W32 with other D2-Versions: In that case, the features mentioned above may not work, depending on which client choses spawn locations.
Hi,
after some discussion with Sirius about D2's CTF flaws (which I hadn't had a clue of), I have updated my D2X-W32 version so that it now fully supports CTF games:
- Flags will now always respawn in their "home" segment after scoring.
- A team can only score if their flag is "at home".
- Flags can now be picked up by their own teams. If a team picks up their own flag, it will be returned to its "home" segment.
- If a segment containing a player start position is marked as flag goal, it will become a spawn point exclusive to the team owning the goal. The segment will be marked as team-exclusive and then turned into a normal (non-goal) segment, so that it cannot be (ab)used as flag goal.
- Additionally, D2X-W32 will allow to have powerups always respawn at their initial locations (with the limitation that if a level contains several powerups of the same type - e.g. several Plasma cannons - they will randomly respawn in one of the segments that initially held a powerup of that type. If possible, a segment will be used not currently containing another powerup of that type).
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Caveats if mixing D2X-W32 with other D2-Versions: In that case, the features mentioned above may not work, depending on which client choses spawn locations.