Unreal: GOTY Crashes to Black Screen
Posted: Sun Feb 20, 2005 8:12 pm
Hey all,
I've having problems getting UT:GOTY to load after weeks of it working perfectly fine. When I try to execute the game using the enhanced OpenGL renderer, the splash screen appears. After a few moments, the screen goes black as if preparing to load the game, but then crashes back to the desktop with an unrefreshed splash screen, background, and elements of the Windows taskbar. Ctrl-alt-del is the only way to properly kill UT:GOTY via UnrealTournament.exe. The task manager reports that UT:GOTY is taking about 70 MB of RAM, so it's clearly trying to load. Also, although UnrealEd2 works fine even with the real-time rendering on, executing the game from here also crashes. Additionally, trying to load the game in DirectX 9.0c crashes fatally to a black screen, and a manual reboot is needed to get back to Windows.
This is the second time I've had this issue. The previous time, no amount of reinstalling UT:GOTY or updating drivers fixed it. I had to do a fresh reinstall of Windows XP to get it working once more. It has functioned happily since then, until I tried executing it this weekend and got the above results. Searching the forum, there are some posts about similar problems. I've updated my graphics drivers to the latest Catalyst ones from ATI and updated the enhanced OpenGL renderer to 2.8. No luck.
I really don't want to embark on the insipid 3+ hour journey of releasing Windows XP again and I'm looking for any other solutions.
The system is a Dell 3.06 GHz with 512 MHz of RAM. The graphics card is an ATI Radeon 9700 Pro running the latest Catalyst drivers from ATI (dated earlier this month) and the desktop is running at 1600x1200 with 32-bit color. The OS is Windows XP SP2 with the latest patches from Windows Update. UT is version 436 with version 2.8 of the enhanced OpenGL renderer. Short of the Windows updates, no drivers have been updated until now and the game had worked fine since the last reinstall. It might be worth noting that UT2004 does work.
Things I've tried:
- Updated ATI Catalyst drivers to latest (release Feb. 9th, 2005)
- Updated enhanced OpenGL renderer to 2.8
- Running in DirectX (fatal crash)
- Running from UnrealEd2 (same crash)
- Rebooting Windows, restarting PC
- Manually editing UnrealTournament.ini so FullscreenViewportX=1600, FullscreenViewportY=1200, FullscreenColorBits=32
- Updated sound card driver (ES1969 from ESS Technologies)
- Running with various options in Safe Mode. Could in some cases get game to run without sound, but setting the same options again sometimes resulted in the same crash.
I've having problems getting UT:GOTY to load after weeks of it working perfectly fine. When I try to execute the game using the enhanced OpenGL renderer, the splash screen appears. After a few moments, the screen goes black as if preparing to load the game, but then crashes back to the desktop with an unrefreshed splash screen, background, and elements of the Windows taskbar. Ctrl-alt-del is the only way to properly kill UT:GOTY via UnrealTournament.exe. The task manager reports that UT:GOTY is taking about 70 MB of RAM, so it's clearly trying to load. Also, although UnrealEd2 works fine even with the real-time rendering on, executing the game from here also crashes. Additionally, trying to load the game in DirectX 9.0c crashes fatally to a black screen, and a manual reboot is needed to get back to Windows.
This is the second time I've had this issue. The previous time, no amount of reinstalling UT:GOTY or updating drivers fixed it. I had to do a fresh reinstall of Windows XP to get it working once more. It has functioned happily since then, until I tried executing it this weekend and got the above results. Searching the forum, there are some posts about similar problems. I've updated my graphics drivers to the latest Catalyst ones from ATI and updated the enhanced OpenGL renderer to 2.8. No luck.
I really don't want to embark on the insipid 3+ hour journey of releasing Windows XP again and I'm looking for any other solutions.
The system is a Dell 3.06 GHz with 512 MHz of RAM. The graphics card is an ATI Radeon 9700 Pro running the latest Catalyst drivers from ATI (dated earlier this month) and the desktop is running at 1600x1200 with 32-bit color. The OS is Windows XP SP2 with the latest patches from Windows Update. UT is version 436 with version 2.8 of the enhanced OpenGL renderer. Short of the Windows updates, no drivers have been updated until now and the game had worked fine since the last reinstall. It might be worth noting that UT2004 does work.
Things I've tried:
- Updated ATI Catalyst drivers to latest (release Feb. 9th, 2005)
- Updated enhanced OpenGL renderer to 2.8
- Running in DirectX (fatal crash)
- Running from UnrealEd2 (same crash)
- Rebooting Windows, restarting PC
- Manually editing UnrealTournament.ini so FullscreenViewportX=1600, FullscreenViewportY=1200, FullscreenColorBits=32
- Updated sound card driver (ES1969 from ESS Technologies)
- Running with various options in Safe Mode. Could in some cases get game to run without sound, but setting the same options again sometimes resulted in the same crash.