Page 1 of 1
D2X-W32: Bugs in networking code fixed
Posted: Tue Feb 22, 2005 1:09 pm
by Diedel
D2X-W32: Bugs in networking code fixed
I have managed to fix two bugs in D2X-W32's networking code, rendering it incompatible with oder D2 versions' net games.
It could well be that these fixes have also resolved the KALI incompatibility of D2X-W32.
New version available on
my Descent site.
Posted: Tue Feb 22, 2005 1:34 pm
by Tyranny
Good news. Initial tests showed that it DOES work with Kali now
RUL setup a game with D2_3DFX and D2x-w32 successfully saw the game on Kali and was able to join said game
So, in theory D2x-w32 should be able to see other games hosted by D2x-w32 applications from this point on.
Now you can focus on some other things. Did you read a few of my other suggestions posted in the previous thread Diedel, the redbook volume issue and the HUD issue? I already know you're tinkering with the dual-joystick suggestion and the Friendly Fire suggestions by Ferno and Sirius.
Posted: Tue Feb 22, 2005 2:17 pm
by Top Gun
Diedel, you are the absolute man.
I don't think I could keep up with your updates on the PD news.
I did say in my last post about your latest version that people should keep checking here for updates, so hopefully that should cover it.
Posted: Tue Feb 22, 2005 4:38 pm
by Diedel
Tyr,
I will open a new thread for D2X-W32 suggestions and ask all who have had suggestions to repost them there. Otherwise I will lose track esp. of "minor" issues.
Top Gun,
ty.
Posted: Tue Feb 22, 2005 8:19 pm
by pipsqueak10
Outstanding work Diedel. I certainly appreciate your efforts.
Posted: Wed Feb 23, 2005 12:51 am
by Aus-RED-5
YES!
Well done Diedel!! Keep up the good work! Someone has too, may as well be you! You rock! hehe