D2X-W32: Vanishing powerups bug fixed and more ...
Posted: Mon Feb 28, 2005 2:48 pm
Well, I've fixed the vanishing powerups bug.
Besides that, I've added a new "respawn delay" option allowing to set a respawn delay time between 0 and 60 secs. That means that powerups that were placed somewhere in the mine by the level author and are of the kind that respawns when used (e.g. rockets) will only respawn after the specified time has passed.
Additionally, I have added two files "d2x-w32-dbg.exe" and "msvcr71d.dll" to the d2x-w32 zip file. Those ppl with crashes can place these two files in their D2 folder and run it. It's simply a debug version of d2x-w32 that will create a file named "d2x_log.txt" in c:\ and that will contain some information on what d2x-w32 did until it crashed. You can e-mail that file to karx11erx_at_hotmail_dot_com.
Edit: I forgot to mention that you can now start a multiplayer game even if you're the only player.
Besides that, I've added a new "respawn delay" option allowing to set a respawn delay time between 0 and 60 secs. That means that powerups that were placed somewhere in the mine by the level author and are of the kind that respawns when used (e.g. rockets) will only respawn after the specified time has passed.
Additionally, I have added two files "d2x-w32-dbg.exe" and "msvcr71d.dll" to the d2x-w32 zip file. Those ppl with crashes can place these two files in their D2 folder and run it. It's simply a debug version of d2x-w32 that will create a file named "d2x_log.txt" in c:\ and that will contain some information on what d2x-w32 did until it crashed. You can e-mail that file to karx11erx_at_hotmail_dot_com.
Edit: I forgot to mention that you can now start a multiplayer game even if you're the only player.