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D2X-W32 v1.0.10: Automap control improved
Posted: Thu Mar 10, 2005 8:10 pm
by Diedel
Posted: Fri Mar 11, 2005 12:40 am
by Lehm
Diedel the door bug I was talking about, is now in your executable. Start a new game and play from level one, see if some of the doors won't open.
Posted: Fri Mar 11, 2005 2:35 am
by Diedel
Ouch.
Posted: Fri Mar 11, 2005 2:37 am
by Ferno
happens here too. I can't open any doors, nor enter any energy centers if they have the sparkle texture on the cube boundary.
Posted: Fri Mar 11, 2005 2:40 am
by Lehm
out of curiousity did you switch to .net or are you still using v6? I wonder if it's a .net thing.
Posted: Fri Mar 11, 2005 3:10 am
by Diedel
It's a bug. I had replaced an index operation on the walls table by a pointer operation (i.e. instead of "for (i = Num_walls; i < MAX_WALLS; i++) Walls
..." I wrote for (i = Num_walls, pWall = Walls; i < MAX_WALLS; i++) *pWall...) }.
Errrrm.
pWall should have been initialized to Walls + Num_walls at that spot.
A fixed program version is available.
Lehm,
I am still using v6. I told you, if compiled with .NET, d2x-w32 crashes on some machines (and other software does so, too).