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Case of the missing Pyro Cockpit Textures :\

Posted: Sun Mar 13, 2005 7:52 pm
by []V[]essenjah
Ok, I've been trying to develope a custom cockpit based off from the GL cockpit model. Anyway, when I was looking through the model specs in OOFEdit, I found that there are a bunch of missing textures listed.


cylinderfacedot
pyrohud
energybar
afterburnerring2

Anyone know where I can find these textures?

I looked inside the hog file but found nothing that matched the texture names.

Posted: Mon Mar 14, 2005 9:50 pm
by aldel
I think the D3 engine is hard-wired to render the relevant status information (shield strength, afterburner strength, etc.) wherever those textures are specified. So you don't need texture files for them; the engine fills it in for you.