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Creation of Taunts for D3

Posted: Wed Mar 16, 2005 1:03 am
by Fusion
Greetings all,
Snce I got such a fast response last time I started a string at this time of night, I will try again. :)

I have .wav audio files that I want to turn into taunts. How do I accomplish this? Specifics and step by step instructions appreciated. Have Win XP Pro and can use Soundjam MP3 for Mac also.

Fus

Posted: Wed Mar 16, 2005 1:08 am
by Krom
Launch descent3, go into pilot config --> ship configuration, and click the import sound button, browse to the wav files you want to use, select them and go.

If it gives you an error, open the wav files in sound recorder, and resave them as PCM.

Posted: Wed Mar 16, 2005 2:04 am
by Fusion
Thx Krom for the quick response. Guess I shoulda added required info.How do I resave the .wav file for conversion into .osf? Mono/Stereo?, khz size?, that sorta thing is I what I need.

Fus

Posted: Wed Mar 16, 2005 5:19 am
by CDN_Merlin
mono
22khz

Posted: Wed Mar 16, 2005 9:54 am
by ReadyMan
size makes a big difference. If it's too big, it'll save it, but others wont be able to hear it.
I think the limit is under 4 seconds...I forget exactly, but it's not long so you'll have to cut your .wav files before the conversion from within D3.

Posted: Wed Mar 16, 2005 8:31 pm
by Fusion
CDN_Merlin wrote:mono
22khz
8 or 16 bit?

Fus

Posted: Wed Mar 16, 2005 8:33 pm
by Krom
16

Posted: Sat Mar 19, 2005 1:20 am
by pATCheS
General rule is 2.8 seconds for a mono file, or 1.4 seconds for a stereo. Stereo taunts can only be made using the Music Tester tool that comes with D3Edit. Make sure you have a decent audio program though. If you throw a 16bit stereo file at the converter and it crashes, delete exactly one sample from the file, save, and try again. Make sure to test the finished OSF files, sometimes they come out a bit scratchy for one reason or another. If it does, you can try equalizing it, or changing the volume... It's caused by the OSF format's "sample palette"; if there aren't enough "colors" (intensities) in the "palette", it will use the closest one it can, and this sometimes results in scratching or popping.

Stereo taunts are pretty trippy :)