Page 1 of 1

D2X-W32 1.1.9: Menu improvements, bug fixes

Posted: Wed Mar 16, 2005 10:01 am
by Diedel
New: Pressing an option's hotkey in a menu (e.g. "Q" for Quit) now leads to the option immediately being executed. To avoid duplicate hotkeys, I have changed some option's hotkey to not being their initial letter. I have yet to work out a way to make these visible.

Fixed: You couldn't change the joystick deadzone from 90% to another value.

Posted: Wed Mar 16, 2005 1:39 pm
by Sirius
I don't know if Descent supports the underlining in Windows. I haven't looked into that myself.

However... well, actually I'm not completely sure this would be very easy, but you -could- colour the hotkey gold instead of silver.

Posted: Wed Mar 16, 2005 3:01 pm
by Diedel
D2 font rendering has nothing to do with windows. Currently, D2 is pushing complete character strings to the string rendering function, after having set the proper font color. I will have to dissect the string into two or three parts, depending on where the hotkey is, and change the font color in between.

Posted: Wed Mar 16, 2005 11:55 pm
by Sirius
I realise it has nothing to do with Windows, since it worked the same in DOS after all - but I had suspicions the underlining stuff that Windows does it hadn't ... well, copied.

What you say about the entire line render doesn't surprise me either. Great one...

Personally, if I had a fair bit of time, I'd want to rewrite the entire GUI from scratch since it's so archaic, but I also realise that'd take me weeks even if I worked on it every night. :)

Posted: Thu Mar 17, 2005 5:58 am
by Diedel
If I'd get paid for it, I'd write Descent 4 ... :roll:

Posted: Thu Mar 17, 2005 1:02 pm
by Sirius
True! :)

Posted: Thu Mar 17, 2005 3:44 pm
by Avder
Try changing the kotkey letters color? or bracket it? [Q]uit or o[p]tions

Posted: Thu Mar 17, 2005 5:37 pm
by Diedel
Fixed already. Hotkeys are "golden". :)