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D2X-W32 v1.1.21: Frame cap bug fixed

Posted: Mon Mar 21, 2005 7:19 am
by Diedel
Moved here.

Posted: Mon Mar 21, 2005 7:38 am
by Aus-RED-5
Man, I tell you what..... You are a good guy to do all this work for us!!! The time you spend on this with no pay for us all.
I'm really glad that you're a big fan of D2/ D2x-w32! As am I. You'ld have to be to do all this! hehe :lol:

Thanks again Diedel!! 8)

Now if only you could get your hands on a working D1X project for Microsoft Visual C++!! That would rock! :P

Posted: Mon Mar 21, 2005 2:04 pm
by Sirius
...signed int problem. Most amusing. :)

Posted: Mon Mar 21, 2005 2:26 pm
by Diedel
The real problem was that the guy who had implemented saving/reading the framecap to/from config file had chosen to write/read a single byte, while the variable was declared int. D'oh. Can you say 'stoopid'? :P

Posted: Mon Mar 21, 2005 11:58 pm
by Sirius
...oh. Good one. :)

Posted: Thu Mar 24, 2005 1:26 pm
by zapp
Diedel: Would it be possible to fix the framecap bug in D1x? At least on my systems, D1x is capped at 50 FPS, just like D2x was capped at 76 before you fixed it (great job!). since a lot of D2x was moved directly over from D1x, maybe the same bug got propigated?
Does anyone else see this framecap in D1x_oglmw?

Posted: Fri Mar 25, 2005 5:17 am
by Diedel
Chances I'll ever touch D1X are slim - about 0.1 nm. ;)