Hmm...
![Smile :)](./images/smilies/icon_smile.gif)
This could get interesting.
1: You can use the object browser I'm pretty sure - just need to know what you added.
![Smile :)](./images/smilies/icon_smile.gif)
Again, I'm thinking of an option rather than a forced setting; it would actually be less work for me to hunt it down in the object list, especially if it's added last.
2: That's what I currently use, and it works fine once I find a cube that I can do that with.
![Smile :)](./images/smilies/icon_smile.gif)
It's mainly for the benefit of other people who are more used to Devil.
3: Yes, but cube light is set, as far as I know, in a relatively simplistic way; it just sets the light of every cube in the level to the same value. If you want to have objects become dark as they move from a light room into a dark room... well, it won't do that. Again, I -could- work it out manually, but I also could do all the lighting for the textures by hand. It's still a lot of work.
4: That works for regular geometry; failing that I can mark the cubes first then the sides. It's not really significant, just a pet peeve.
5: That doesn't really
reverse it, so to speak, just turn it around 180 degrees. I'm thinking reflection as opposed to rotation.
6: That would be right - for this particular case I could align the faces properly fairly easily, with a few tricks and some work. However, many of the levels I've made had texture arrangements that took hours to align by these methods, while it would only take a few minutes if there was some automatic system in place.
Is that possible? Perhaps something that doesn't depend on what plane or side each cube is in, and just tries to align textures between the marked sides if it's possible in some way? You'll note those two textures do at least share a common edge...
A couple of other things came to me, as well...
I'm not sure whether this happens to -everyone-, but I've noticed that in DLE-XP I have to select the Preferences tab before they are actually loaded - at startup settings like move rate and depth perception don't take effect. I'm not sure why this is, but is it fixable? Yeah, I could always just remember to hit the Preferences tab first thing.
Another thing, again about textures, is a 'copy alignment' feature... could be useful in a few places I can think of. Either from the other side or a copy/paste function would be fine with me.