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D2X-W32 v1.1.34: Radar improvements
Posted: Mon Mar 28, 2005 7:42 pm
by Diedel
Posted: Mon Mar 28, 2005 9:02 pm
by Grendel
Could you include a link to the latest download w/ your posts please ?
Re: D2X-W32 v1.1.24: Radar improvements
Posted: Mon Mar 28, 2005 9:26 pm
by Skyalmian
Diedel wrote:Changed: Cockpit window automap will now always show the level top down.
Why? I tried this; because of that, I won't be using it.
Posted: Tue Mar 29, 2005 12:05 am
by Aus-RED-5
Grendel wrote:Could you include a link to the latest download w/ your posts please ?
Its soooooo hard to look at his profile to find the link??
Anyways.. here ya go.
http://www.brockart.de/descent/resources/d2x-w32.zip
( Even got the direct link for d/l )
Skyalmian wrote:Why? I tried this; because of that, I won't be using it.
Then don't.
Posted: Tue Mar 29, 2005 12:13 am
by Duper
Very nice Diedle
Hey.. um.. how does the join multicast game work? does it work as a tcp browser or does it look for games on the port that you have assigned?
It's looking Great!!!!!
Posted: Tue Mar 29, 2005 2:50 am
by Diedel
Multicast seems to be a LAN variant of the UDP multiplayer implementation in D2X, i.e. server and client are broadcasting their presence and request through the whole (sub-) net they're in. So you don't need to enter a server IP address, clients and servers will find each other automagically.
I had already thought of adding another switch to show the "Radar" top down or "heads up" like the big automap. Why limit ppl to one sight, if they can have both?
Will be done some time today.
I will also look into some IPX multiplayer problems (like ppl not being to kill each other in Hoard - very weird problem, as all other modes work).
Re: Download link
The link is included in my signature, but the DescentBB doesn't display my signature. D'oh.