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PSP
Posted: Tue Mar 29, 2005 11:07 pm
by Warlock
any one get one? got mine the day it came out and i love it. so much better then the pos DS
Posted: Tue Mar 29, 2005 11:14 pm
by Tetrad
That puzzle game is awesome. Wouldn't pay $250 just to play a fancy version of puzzle fighter 2x (z mode) on the go, though.
Posted: Wed Mar 30, 2005 2:32 am
by Vertigo 99
★■◆●ing sucks, has a 4 hour battery life
Posted: Wed Mar 30, 2005 4:31 am
by Tyranny
Where will you be that you have time to play it for 4 hours straight? Thats what a regular console is for, not handhelds. I'm sure a battery pack with a recharger is or will be available. I remember the Nomad having roughly that amount of battery life. Had a battery pack that was rechargeable.
Posted: Wed Mar 30, 2005 6:06 am
by Sirius
The DS is expensive for a handheld, while the PSP is just insane. (To my cheap ass, anyway.
)
And do you really get any games that are all that decent? The DS has a backlog of GBA stuff that was often ports of extremely awesome SNES games...
Posted: Wed Mar 30, 2005 2:43 pm
by Vertigo 99
car rides, plane trips...
the entire point of a handheld to me is to be able to play it in an environment where it CANT be regularly recharged...
Posted: Wed Mar 30, 2005 4:45 pm
by Warlock
Vertigo 99 wrote:****ing sucks, has a 4 hour battery life
ummm u need to think your haveing to run a moter to spin the cd thus useing power. but mines lasted almsot 8 hours
Posted: Wed Mar 30, 2005 7:26 pm
by JMEaT
The launch titles are pretty blah. Maybe I'll pick one up if they release some stuff worth shelling out cash for the hardware.
Posted: Wed Mar 30, 2005 8:07 pm
by bash
When it gets GPS and a browser, I'm in.
Posted: Thu Mar 31, 2005 12:25 am
by Sirius
Warlock wrote:ummm u need to think your haveing to run a moter to spin the cd thus useing power. but mines lasted almsot 8 hours
There's something to be said for cartridges... why did people dump them again? Yes CDs are cheaper... but...
Posted: Thu Mar 31, 2005 1:20 am
by Ferno
...but were subject to shock, and did not have the capacity that CD's have.
/me remembers the 'blow on the NES cartridge connector' days.
Posted: Thu Mar 31, 2005 1:47 am
by Instig8
let me know when you got to level 60.
Posted: Thu Mar 31, 2005 3:11 am
by Sirius
Um... the NES cartridge connector was a bad design. Things improved a lot from then on.
You can also give them pretty much as much capacity you want... although I have no idea how much that would cost in FMV-riddled games. Probably far too much.
Other than that, solid-state generally is quicker and more energy efficient than CDs... but anyway.
Posted: Thu Mar 31, 2005 3:48 am
by roid
oh my goodness. imagine the insane technology you could put into solidstate cartridges thesedays!
i remember a snes game that had an early form of 3D card integrated into the cartridge. take that idea and run with it and andand&&&&&&.
*head explodes*
remember that the biggest problem with custom hardware is that it's hard to get software to support it - so it's hard to get ppl to buy (and install) your hardware JUST to play a game. but if the hardware is part of the game (cartridge) itself, then you can go nuts with it, essentially designing your own hardware and software - for the cheap - both at once.
you could have dedicated hardware physics engines. chips that perform a specific function for your very game. i mean seriously, you could justify designing and using a chip that solely models a specific in-game character's AI. A DEDICATED CHIP FOR AI!
good grief, the performance would be staggering.
i'm drooling.
Posted: Thu Mar 31, 2005 4:01 am
by Admiral LSD
You might be thinking about Donkey Kong country which, iirc, had some sort of co-pro developed by SGI on it. There was also the SuperFX chip which was used in a number of games but I don't think it was advanced as what was in DKC. Sega also had a "3D" processr, the VDP, which was used in the Genesis/Mega Drive port of their Virtua Racing arcade title. The problem with putting extra hardware in cartridges like that though is that it increases the cost and becomes fairly cost-innefficient if a number of games start using it.
Posted: Thu Mar 31, 2005 4:32 am
by roid
yes the superFX chip.
cost innefficientcys are a butt pain.
Posted: Thu Mar 31, 2005 6:49 am
by Defender
SuperFX chip = Star Fox et all.
Didn't exactly make the game better looking though.
Posted: Thu Mar 31, 2005 10:43 pm
by MD-2389
Posted: Thu Mar 31, 2005 11:55 pm
by Kyouryuu
The new Ridge Racer looks pretty groovy, but the PSP and its games are just way overpriced for me.
Posted: Fri Apr 01, 2005 8:29 am
by JMEaT
PornStation Portable
Bwhaha
Posted: Sat Apr 02, 2005 11:46 am
by *Javed*
I didn't know this thread existed, and I didn't bother posting about me getting mine cuz about 80 percent of the people here criticize everything.
Anyway, I was the first one to get it at the gamecrazy I went to. Waited outside, and got it. This thing is cool; however, it requires you to buy stuff for it. Memory stick with more space, car adapter, screen protector, screen armor, warranty, then of course the games. the total is well over 350, but it's worth it.
I also visited many forums and found a couple of ways to browse the internet on it.
Here's the most common way.
http://forums.gamebattles.com/t/290968.html
The cool thing is, it really works. In either case, if you dont have wipeout, sony will release a patch soon enough so you could officially browse the web.
I personally didn't find the battery thing a problem. I have an AC adapter for the car, and a normal one that plugs into my wall.
Posted: Sun Apr 03, 2005 12:46 am
by Grendel
Nice. Thx for the link.