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DLE-XP v1.0.0.79: Fixed program crash, fixed cube lighting

Posted: Wed Mar 30, 2005 6:30 am
by Diedel
Moved here.

Posted: Wed Mar 30, 2005 4:15 pm
by Sirius
Cube lighting now gives much more realistic values, but I still note one bug in there; sides joined to another cube are still counted. Thus when a cube has 100% light on all four vertices above and below, but has all the other sides joined to other cubes, the light value is 33.3% instead of the 100% you'd expect, since joined sides always have 0% light at every vertex.

Aligning textures now works, after a fashion. Unfortunately the 'align all sides' checkbox is a bit iffy and doesn't actually do anything the first time it's used; you need to check it and hit align twice before it actually works.

Aligning textures across different sides of the same cube works fine now. Aligning textures across different sides of different cubes doesn't. :) (That is, if you have three cubes joined in an L-shape, although textures will be aligned across the outer [concave] bend, they won't be aligned across the inner [convex] bend.)