A big thank you to Diedel

A forum just for you old time Descent and Descent2 players.
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Imist Darkwaver
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A big thank you to Diedel

Post by Imist Darkwaver »

:D Thank you for working so hard on D2X W32! I have absolutly loved descending to nostolgia thanks to your program! ::goes back to playing D2:: :wink:
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Duper
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Re: A big thank you to Diedel

Post by Duper »

Imist Darkwaver wrote::D Thank you for working so hard on D2X W32! I have absolutly loved descending to nostolgia thanks to your program! ::goes back to playing D2:: :wink:

X2!
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BUBBALOU
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Post by BUBBALOU »

Definately the BEST,

When your done with D2x-w32 are you going to convert it over to D1x-w32? same spagetti code from what I hear minus a few features
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Diedel
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Post by Diedel »

Thank you. :)

I don't think I will ever touch D1X. :cry:
MD-2389
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Post by MD-2389 »

Diedel wrote:Thank you. :)

I don't think I will ever touch D1X. :cry:
Dude, please! D1x 1.43 is HORRIBLE! The USB joystick support is severely lacking and the framecap is STILL broken! (Unless you use the cmmd line option on the shortcut, but thats beside the point.)
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Diedel
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Post by Diedel »

I fixed D2X because I love to play D2. I don't play D1. Go figure. ;)
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Sirius
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Post by Sirius »

It's a case of time I guess.

If it's possible to do dual-mode D1/D2 with one executable, that is honestly preferable to me. :)
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Top Gun
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Post by Top Gun »

Couldn't someone else in the community who knows how to program take a look at Diedel's improvements and then just fix D1X themselves?
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Diedel
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Post by Diedel »

Good luck. I have made a ton of changes to D2X code. Does D1X use SDL?
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Post by MD-2389 »

Theres mentions of it in readme.d1x for the 1.43 build, but it doesn't use the DLL files. The instructions must be compiled into the executable.
readme.d1x wrote:OpenGL support for SDL.
The only other specific mention of SDL is under the notes for v1.40.

At any rate, if you do work on D1x, I will gladly make you a splash screen to use. :)
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Post by Kyouryuu »

D2XW32 and DLE-XP are nothing short of genuine kickass.
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Diedel
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Post by Diedel »

Thx. Workin hard on them. :)
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