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Glass House final stages.
Posted: Tue Jul 26, 2005 5:41 pm
by Cangaceiro
Well folks, the glass house is on it's final stages, weapons and details. Hope you all enjoy it. Comments will be welcomed, I can use them on the next level.
Shots will soon be available.
CrossBones.
It was possible with Robo's webpage.
Posted: Tue Jul 26, 2005 6:47 pm
by Grendel
Not sure anyone mentioned it yet, but there's already a level named
Glasshouse by RoadRunner (D3)..
Posted: Wed Jul 27, 2005 4:56 am
by Cangaceiro
Took me a while to think of a name, now I have to change it.
The Glass ???
Posted: Fri Jul 29, 2005 2:14 pm
by Cangaceiro
Posted: Fri Jul 29, 2005 10:56 pm
by Sergeant Thorne
That's ugly.
At some point, take some time and study some of the nicer looking D3 levels--the lighting and texturing, in particular, but also the geometry/shape/size of the tunnels and rooms.
I'm not suggesting that you follow any other level designer's style, exactly, but your textures are poorly matched, poorly sized, and poorly aligned; and your geometry is somewhat... aimless?
Small, rectangular tunnels are typically a bad idea, in my opinion. They reak of simplicity, to state the obvious, but they also restrict movement to merely forward and backward (simply a death trap).
Your open spaces look too big (due partially, no doubt, to their emptiness/lack of environment objects), and your tunnels too small.
But enough sweet-talk, it's getting late.
Downthere.....
Posted: Sun Aug 14, 2005 5:39 am
by Cangaceiro
Posted: Sun Aug 14, 2005 10:27 am
by Kyouryuu
The lighting looks kinda screwed. Are you lighting individual rooms, or the entire mine at once? You should be doing the latter.
Posted: Sun Aug 14, 2005 1:14 pm
by Jon the Great
Well it's the thought that counts. The community will take as many new levels as we can get.
Posted: Mon Aug 29, 2005 6:04 am
by Cangaceiro
I think is done.
Cangaceiro