Page 1 of 1

Brightness setting ignored in D3 under XP

Posted: Mon Aug 01, 2005 7:33 pm
by kencl
Hi Folks,

I'm having a problem with my Brightness setting in D3 under WinXP Home. The brightness slider, which I've set at 1.40, is ignored when I load a game. Every time I need to goto the brightness slider and slide it up to 1.42 (or back down to 1.40 depending which way I went last time) then click apply.

Anyone else having this problem? Any solutions out there, such as a config file setting or something?

I have D3 and the Mercenary expansion pack installed (and no, the problem existed before Mercenary was installed).

Thanks.

Posted: Mon Aug 01, 2005 7:43 pm
by CDN_Merlin
I had this problem also on my last XP pro build. It happened when I updated the monitor drivers for Windows. I've since reformated and haven't triued D3 yet.

Posted: Mon Aug 01, 2005 11:50 pm
by Grendel
Sounds like an ATi problem -- anyone ? Deadmeat ?

Posted: Tue Aug 02, 2005 12:21 am
by kencl
I do have a Built by ATI 9800 Pro/64. I hope it's not that...

Posted: Tue Aug 02, 2005 5:06 am
by CDN_Merlin
Mine was ATI 9800 Pro 128 Meg. Try udating your monitor drivers.

Posted: Tue Aug 02, 2005 3:06 pm
by Teddy
it is most definitly an ati driver problem!! Thier d3d driver usually works ok, but i had major issues with thier opengl driver!! it wasnt that it crashed, just peformance suked and standard things like gamma, vsync ect, didnt work. the gamma issue came up over 2 1/2 years ago and i waited for over 9 driver releases and they never fixed it... guess they still didnt.

Posted: Tue Aug 02, 2005 9:22 pm
by kencl
Rats. OK thanks for your input folks.

The other setting which doesn't like to hold is render distance, but I guess a few gotcha's like this will persist.

I've had quite a bit of success making older games run under XP, including Forsaken, Red Alert, Colin McRae Rally 2, 688(I) Hunter-Killer, Homeworld, F22 ADF...

See you in the mines!