Mousers Rejoice
Posted: Sun Oct 09, 2005 4:47 am
If you have experienced:
Vauss firing from one side
AB stuttering
Fusion rapid fire or no/unreliable charge
Rapid fire MD
And you have to cap your fps to make it stop...
You no longer have to do that, or do any binding of mouse buttons to keys with special software, although this software works right over top of that with no problems for those you with 5 button or more mice. There is a program called PPJoy
(hehe) that will install a virtual joystick driver, and by running the accompanying PPJoyMouse and leaving it up you can emulate joystick button presses with your mouse.
After you Add the virtual stick using the control panel for ppjoy you have to click modify on the same panel and set the mappings for it, I set mine to have two axes, 3 buttons, and 1 hat. I do this because the driver looks for axes and a hat and if you dont have them there in the setup giving null input then it sees them as being cranked and screws up your attempts to map functions in game by mapping them all to POVUP as soon as you hit enter. Also the joystick driver fights with the mouse in the control setup screen so you have to click it a few times to get it to register with btn1, btn2, etc. but once it's done it's done. Furthermore, during the mapping setup it maps the mouse buttons to digital0-digital2 in order by default - the trick is that there is no button0 on a stick so the workaround is to switch the order.
mouse button 1 (primary weapon) = digital1
mouse button 2 (secondary weapon) = digital0
mouse button 3 (afterburner for me) = digital2
The point is to have digital0 on the mouse button that fires secondaries as they do not need to charge and so are unaffected by the framerate bug.
Make sure you run ppjoymouse before d3 and that d3 sees the joystick in the launcher setup, and you should be good to go.
Why is this better than X program that you already use? I don't know, but it rocks for me.
Don't forget to uncap :]
Vauss firing from one side
AB stuttering
Fusion rapid fire or no/unreliable charge
Rapid fire MD
And you have to cap your fps to make it stop...
You no longer have to do that, or do any binding of mouse buttons to keys with special software, although this software works right over top of that with no problems for those you with 5 button or more mice. There is a program called PPJoy
(hehe) that will install a virtual joystick driver, and by running the accompanying PPJoyMouse and leaving it up you can emulate joystick button presses with your mouse.
After you Add the virtual stick using the control panel for ppjoy you have to click modify on the same panel and set the mappings for it, I set mine to have two axes, 3 buttons, and 1 hat. I do this because the driver looks for axes and a hat and if you dont have them there in the setup giving null input then it sees them as being cranked and screws up your attempts to map functions in game by mapping them all to POVUP as soon as you hit enter. Also the joystick driver fights with the mouse in the control setup screen so you have to click it a few times to get it to register with btn1, btn2, etc. but once it's done it's done. Furthermore, during the mapping setup it maps the mouse buttons to digital0-digital2 in order by default - the trick is that there is no button0 on a stick so the workaround is to switch the order.
mouse button 1 (primary weapon) = digital1
mouse button 2 (secondary weapon) = digital0
mouse button 3 (afterburner for me) = digital2
The point is to have digital0 on the mouse button that fires secondaries as they do not need to charge and so are unaffected by the framerate bug.
Make sure you run ppjoymouse before d3 and that d3 sees the joystick in the launcher setup, and you should be good to go.
Why is this better than X program that you already use? I don't know, but it rocks for me.
Don't forget to uncap :]