Custom textures
Posted: Mon Jan 02, 2006 4:38 pm
So i've created some custom textures for an upcoming level. I sorta figured it out from scratch (I couldn't find a tutorial) However, d3edit crashes frequently when viewing them.
Steps taken:
1|Create .gam with entries for new textures
2|Package .gam and all .ogfs in a hog2 file
3|Change hog2's extension to mn3, import into d3edit via the 'data' menu
All the .gam entries have valid entires as far as I can tell, but that's my best guess at where I screwed up. Anything I should check for, or anything else I'm doing wrong?
Steps taken:
1|Create .gam with entries for new textures
2|Package .gam and all .ogfs in a hog2 file
3|Change hog2's extension to mn3, import into d3edit via the 'data' menu
All the .gam entries have valid entires as far as I can tell, but that's my best guess at where I screwed up. Anything I should check for, or anything else I'm doing wrong?