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My level is sticking out of the terrain...I want it below :|

Posted: Fri Jan 27, 2006 11:22 pm
by WarAdvocat
Part of my level wants to stick up above the terrain, the rest is hiding below. How do I move the whole level so it's all beneath the terrain?

Posted: Fri Jan 27, 2006 11:32 pm
by Duper
while in global view, goto File and use \"move mine\".

The coordinates are originated for the \"current room\" highlighted in the level. Remember to use the SAME ROOM each time you move the room to get consistant results.

Also, write the coordinates down as it will probably take several tires before you get the results you want.

:)

Posted: Fri Jan 27, 2006 11:48 pm
by WarAdvocat
Thanks

Golly gee this is fun. I forgot how often D3edit crashes :(

Posted: Fri Jan 27, 2006 11:51 pm
by Duper
oh dude. Got get Atan's version. It hardly crashes at all. Also, Defrag all HD's being used in the process, it makes a BIG difference.

And always ALWAYS save often! ;)

We all feel your pain there.

Posted: Sat Jan 28, 2006 9:24 am
by WarAdvocat
I'm using atan's version... well one of 'em.

D3Edit_V_P_0_1_25_p
Description: D3 Edit is the tools used to make Descent3 Levels, and rooms. The editor is currently being updated and maintained by (LL) Atan. Uploaded to Game Edit.Net 12/06/2005
Version: P_0_1_25_p Filesize: 1.02 Kb
Added on: 22-Nov-2005 Downloads: 22


It goes down like a cheap hooker whenever I try to do anything with marked faces.

Posted: Sat Jan 28, 2006 12:44 pm
by Duper
hrm.

Again. do a defrag.

try using 0_0_2(p). that one's pretty stable for me. Also I use it in conjunction D3Editbeta (1.1beta9) There are some things you can do with that one that you can't with Atan's. Mostly terrain stuff. It's pretty stable too.

Like I said. Defrag your Hard Drives multiple times until it takes no time to complete then reboot.

Posted: Mon Jan 30, 2006 6:43 am
by WarAdvocat
Funny thing, D3edit has only crashed a couple times since my last post, and I've built 30% of the level shell twice.

It's Manipulating the viewport window with marked faces that seems to be fatal to me.

:)