Seams Issue
Posted: Sat Mar 04, 2006 6:07 am
I'm relatively newb when it comes to Descent level making in DLE/DMB, so I'm hoping someone can help me out with this. There are seams in the textures caused by the second textures wraping by one pixel. Example shown on link below:
http://img.photobucket.com/albums/v324/RatoN/map3.jpg
I stretched the texture to fit the box face so I don't know what's causing this. Doesn't matter what second texture I use as it will wrap by 1 pixel.
There also appears to be another seam which you can see between the lights. I don't know why that is there.
Thanks for any help in advanced.
EDIT: I played the same level not using D2X and the seams weren't there. Looks like D2X is causing them.
http://img.photobucket.com/albums/v324/RatoN/map3.jpg
I stretched the texture to fit the box face so I don't know what's causing this. Doesn't matter what second texture I use as it will wrap by 1 pixel.
There also appears to be another seam which you can see between the lights. I don't know why that is there.
Thanks for any help in advanced.
EDIT: I played the same level not using D2X and the seams weren't there. Looks like D2X is causing them.